We promised an ally, and without further ado, here’s Gohan! A common from Heroes and Villains, Gohan is always on the ball, and is your go-to solution for when anger is getting you down.
I am super excited by what we’ve seen so far of Heroes and Villains, and can’t wait for the March release date. To stay up to date with the latest TAK Games reveals and Heroes and Villains analysis, like us on Facebook and follow us on Twitter @TAKGames_au.
Dragon Ball Z Warriors, the TAK Games exclusive previews continue today with Red Restraint. A common from Heroes and Villains, this provides Red with some nice kickback effects to Black style’s continual threat of hand disruption. It also ties in nicely with the Red Enraged Mastery. Will Red Restraint find a slot in your Red deck?
Resident Sydney writer Kenny Phuong Nguyen continues with the Heroes and Villains review tonight, choosing four cards from the new reveals today for an in-depth analysis. Phoenix Lee from For the Players also features with another video on Heroes and Villains. Over to Kenny and Phoenix Lee…
Hello again fellow DBZ fans!
Are we all looking forward to Heroes and Villains? I know I certainly am! After the excitement caused by all the sudden spoilers yesterday, you can’t imagine my glee at seeing even more previews hitting today. I’ll be doing an in-depth review of a few of the cards featured in today’s reveals of Heroes and Villains.
First, let’s look at my favourite card from among the spoiled cards, Red Destiny, posted on Panini’s blog today. Red Destiny is very comparable to Red Blazing Aura from the Core Set, but there are a few key differences.
Red Destiny is a setup, whereas Red Blazing Aura is an event. One issue I have with Red Blazing Aura is that as an event, it likely takes up a slot in your combat hand. If you draw it on your turn, it makes entering combat safer but less explosive. This isn’t really aligned with what Red tends to aim for: super awesome, combo-tastic combats where you chuck a million attacks and use a tonne of critical effects (at least, that’s what I try to do when I play red :D). Red Destiny, in my mind, therefore compares favourably here – drawing it on your turn means that you’re probably passing, but you don’t lose the effect. Instead, you get to save it for a future turn as opposed to just tossing it in the bin, or holding it in the hopes of using it on your opponent’s turn.
Red Destiny grants you less protection from attacks than Red Blazing Aura, however, the amount of attacks where the damage reduction difference will be relevant are few and far between. When playing against black, -2 Stages / -2 Life Cards is enough to prevent all of one of the damage types, meaning that the -3 Stages / -3 Life Cards is a bit of an overkill. I’d rather have more than not enough, but I don’t think Red Destiny is “not enough” in this case.
Red Destiny grants you 2 anger instead of 1. This is incredibly significant, especially if you’re gearing up for a big combat. Any single card that grants you 2 anger automatically warrants some exploration in my opinion, and is part of the reason why Red Double Strike and Red Right Cross are important presently. If Red is going to succeed, it needs anger, and the more anger you can gain off each individual card, the better.
But why compare the two? Why not have both? (Queue fiesta music, and Old El Taco commercial). These cards both shield red from its glaring weakness – poor block choices from the base set and fairly ordinary endurance. Being able to avoid Critical Damage for a turn will certainly help the angry Red player to power up through their MP levels and get to stomping sooner rather than later. I am super excited for this card!
Next up, let’s look at Namekian Confident Burst, also posted on Panini’s blog today.
Clearly this card has been made for Gohan Namekian. In fact, Gohan Namekian appears to be shaping up to be the Heroic Ally deck! The hit effect of this card when playing Gohan is ludicrous! Land one of these babies early, fetch Chi-Chi and Piccolo, and sit behind a wall of blocks. Or fetch out some other allies, like Yamcha, Tenshinhan, or Chaozu, and get your boys to beat up the opponent. If Ginyu has taught anyone anything so far, it’s that allies are awesome. It’s a shame that allies will receive a bit of a smackdown with the upcoming Orange Driving Drill, but that’s not gonna stop me from playing them!
When I first started the game, I played a lot of OCTGN games (I do recommend trying it!). “blinkkite” was my name, Gohan Namekian was my game. After much getting my butt kicked, I gave up on him in favour of Piccolo, but now that all this support is coming out for the young Saiyan, maybe I can look past both my record and his inability to dodge, seeing as though he now has friends who can do it for him!
For my third and final card, let’s have a look at another huge game changer previewed by Panini directly today, Blue Overpowering Drill.
“Overpowering” is a fairly apt name for this beast of a card. Frieza grinned ear to ear (or ear like thing to ear like thing in his case) when this card was spoiled – it was practically made for him. Combined with Blue Protective Mastery and Frieza’s level 1, you can gain 3 anger off of a single block! Imagine stopping a big attack with Frieza, jumping up to level 2, then using Level 2 Frieza’s power to copy that attack, only your opponent won’t be stopping your attack. Overpowering, overwhelming, whatever you want to call it, the next time you see Frieza Blue drop onto the opposite side of the table, you’d best be hoping they don’t draw this bad boy, or you have some way to deal with it, or a very angry Frieza may be ripping you to bits with your own attacks!
Thanks for tuning in! I’ll see you next time, whether it be with more Heroes and Villains previews, or just something else I want to talk about regarding my new, favourite game 😀
Rejoice, Dragon Ball Z Warriors! TAK Games’ Heroes and Villains exclusive preview kicks off today with Orange Calming Drill. Predictably with “calming” in the card title, this card provides Orange with some relief against those pesky anger MPPV decks.
Resident Sydney writer Kenny Phuong Nguyen joins us on the TAK Games blog today to analyse the Heroes and Villains preview cards released so far. Fellow Victorian Phoenix Lee from For the Players also makes a special vlogger appearance looking in detail at Tenshinhan. Over to Kenny and Phoenix Lee…
Hey fellow Dragon Ball Z fans! If you’re like me, you’ve been holding out for this personality preview. When I woke up at six this morning, first thing I did was look for it. To my dismay, it had yet to be updated. However, since that crushing sadness at 6 AM, not only have we received a personality preview from Panini, but six other cards have been spoiled! Let’s have a gander at them and see what the next Dragon Ball Z TCG expansion Heroes and Villains has to offer us.
Tenshinhan (his friends call him Tien) seems to be a fantastic personality. Levels 1, 3 and 4 all offer us some kind of card advantage. Let’s mix it up a bit and look at Tien from back to front.
Level 4 Tien gives us a significant boon, reading “The first attack you play each combat stays in play to be used a second time that combat”. Holy moly, where to begin. Remember all those HIT effects that are super awesome, but require you to actually “hit”? Why not use them twice, pretty much guaranteeing their juicy backloaded effects? Hell, if you hit the first time, all the better! Get them twice!
What about all those other non-hit effects? Orange Stare Down, Red Left Bolt, Overpowering Attack, Red Heel Kick… the list goes on! The amount of power Tenshinhan’s ability gives you is insane. If I am interpreting it correctly, it will only work on cards played from hand, not printed abilities on characters or setups. This brings us to his level 3.
And what a level 3! 5 life cards of damage in a free energy attack? Why yes Tien, I do like to threaten critical damage for free. Oh, what’s that? Banish 8 cards to gain 6 anger and level up to that super juicy level 4, which you can use in the same turn? Looking real smooth right now, Tien. Even if you just stay at 3, 5 life cards a turn is no joke, especially when combined with Orange or Black!
Level 2 reads, “Your attacks do +1 life card of damage. Once per combat after using a critical damage effect, you may search your discard pile for a non-Styled card and Rejuvenate it.” and is, in this writer’s opinion, the worst. This level leaves us with much to be desired; +1 life card is decent, but nothing to write home about. The once per turn when you deal critical damage effect is a slightly improved version of Gohan Level 2. In fact, Tien is very similar to Gohan at Level 2, but Gohan hits harder. You’re also not guaranteed a rejuvenation with Tien, which could be awkward.
Now we reach Level 1. It reads “Power: Banish the top card of your life deck to search your life deck for a Named card and place it in your hand”. Without even seeing the named cards, this power is very comparable to that of SDCC Godku – take a damage to have an extra card. Whereas Godku could draw you a dud or something awesome, Tien’s ability is consistent in that it will always get you one of two cards, and always the one you want. But just what are those cards?
Set your eyes to stunned.
What. On. Earth.
Tenshinhan’s Preparation makes a really good run at being the best named card in the game so far. Both players take 2 damage, you get 2 anger, helping you push towards those better higher levels, your opponent loses 2 anger, this goes back into your deck, then you draw a card? What am I missing? 9 times out of 10 I am grabbing this card at level 1, and I think the presence of this card will be part of the reason why Spheres get even better than they are currently. I know what I’m naming with Black Scout Maneuver!
And yet, if I do happen to name it, they can grab Tenshinhan’s Draining Blast instead and bring it back, still drawing a card in the process! Not to mention smacking me for 5 life cards! Oh, and it costs no power stages to perform. You do have to banish 3 cards from the top of your life deck, but who knows; you may hit Tien’s Preparation, which you can then Rejuvenate to draw a card!
Overall, I think Tien is a personality that works well in any colour. He’s flexible enough ability wise to fit just about anywhere, and his named cards are just fantastic! Whilst his average power-up rating and abysmal power level (currently the worst in the game) will certainly make him road kill against physical beat down decks (waiting for Nappa Smash!), I’m actually most looking forward to using him in a Red deck; I feel like he may have actually been the personality Red needed to succeed due to his guaranteed anger gain at level 1 due to his power, and the inherent card advantage that comes with it. He won’t punch hard, but he sure may be able to combo well (like that time he locks up Cell 2. He tried hard and didn’t do much damage, but he achieved his goal).
Good work Panini! I can’t wait to Ki Beam Haaaaaaaaaaaa! some people into the ground!
A few other cards were previewed on community sites around the web too, nothing too special though…
Oh, wait a minute, there was this little gem from DragonBall Radio – Orange Driving Drill.
Nice knowing ya Ginyu. It was fun. I would not wanna be piloting Captain Ginyu against an Orange Deck any time soon…or ever, really. This card alone is going to completely rattle the current “stale” (note the inverted commas) format. Its mere presence will make people think twice about piloting Ginyu and his goons into a tournament, which is great for the health of the game overall. Meta cards are conducive to a healthy game, and I am glad that Panini have printed such a card. It does seem a little too convenient an answer though. Especially in a colour that is able to search for and recur its cards so easily. Overall, a great addition.
Whilst less mind blowing, some of the other spoiled cards included:
Fanatics Gaming previewed ally Piccolo-Waiting: Realistically, this ally will see play only in a Gohan deck, much as Chi-Chi will only see a lot of play in Goku, Gohan and Goten decks. However, it does provide a fairly needed boost to the underwhelming personality, allowing Gohan to have Piccolo save his bacon from energy attacks (until he learns to dodge), as well as soaking up stage damage on his behalf. Good old punching bag Piccolo.
The Panini Dragon Ball Z News page on Facebook previewed Red Overpower: Another solid addition to red. 3 stages is a fair cost for 5 life cards. The ability to lower your MP a level (thus drawing a card due to the mastery) in order to tank up by giving all your cards Endurance 1 does give Red some sorely needed survivability. I’m not 100% sold on it yet, but it’s not bad by any means.
That’s it for today, folks. Until next time!
Kenny Phuong Nguyen
Check out Phoenix Lee’s assessment on For the Players for his verdict on the Heroes and Villains spoilers so far:
TAK Games will be joining the Heroes and Villains spoiler reveal with our first exclusive preview tomorrow – to make sure you’re up to date with the latest reveals, like us on Facebook and follow us on Twitter @TAKGames_au.