TAK Games > MetaX TCG – Attack On Titan Preview #1

MetaX TCG – Attack On Titan Preview #1

Welcome to spoiler season for the high anticipated upcoming release of Attack On Titan for MetaX. This set will begin to showcase some of the crossover nature of the different properties being brought into the MetaX engine, and really give players a feel of how they will be able to stand out on their own as well.

The latest reveal on the Panini Games blog focused on the Titan’s and some of their unique features, most notably their higher maximum rank then we have previously seen.

To keep the flow going, our first preview is Big Mouth Titan.

Big Mouth? Big value!

With all three stats, and a maximum rank of 7, this beast will be just as hard to take down as characters like Superman and Batman from previous sets. The draw back being that this Titan generates no MP for being played onto the board.

But it’s the effect that really sets this card apart. Titan’s fit into more aggressive, or at very least some tempo type decks that can hit hard when they need to. Keeping your Colossal Titan, or Armoured Titan on the field is especially key to big swing effects like the event Brutality featured on the blog.

Something that can pair nicely with most Titan’s is Wall Breach. Rank 5 decks are proving popular with some players, and they can give aggressive Titan decks a little bit to break through before getting down to business.

Goodbye Rank 5

This event gives a nice low cost, while replacing itself in your hand, and punishes those max rank 5 strategies your opponent might be focusing on.

And last but not least, a handy little Multi-Stat battle card that you can not only consider for Titan focused decks, but could also make an appearance into mixed set decks relying on a few rank 7 characters.

MP is a precious commodity in Titan decks, with most well behind the curve in generating MP when played. This makes low cost battle cards that can help you conserve MP for other more cards that create more impact even more important.

Multi-Stat value

You could look to pair this card with Armoured Titan to give it more chance of gaining you a VP. And by giving you another card back in hand you can either keep the pressure on your opponent, or dig for that next card to help in coming turns.

Look for more previews every couple of days until closer to release, and don’t forget to check back again tomorrow as we look at another card of the week. This week we’ll look to team a card from Green Lantern in with some of the effects you’re seeing in Attack On Titan.

Game On!
– Trent and Kyp

MetaX TCG – Card of the Week – March 2nd

As we roll into March, we are getting closer to the release of the next set of MetaX, Attack on Titan. Previews will start rolling out via the Panini Games website from Friday (US time), and then across fan sites and our page shortly after.

But before then, there are still some great cards from previous sets to keep an eye on as you start thinking about what you want to play next. This week we focus on Black Canary from the Justice League expansion.

As character effects become more dynamic with the greater card pool each set, effects like Black Canary’s become even more important.

She can fit into a range of different deck types; from control decks that might want to keep greater board presence, to mid-range or aggro decks that might want to keep some control effects in check. We saw this week’s deck tech on the Panini Games blog showcase a villian’s deck that focused on General Zod and Mr Freeze in a heavy control deck. Black Canary might give you an option to help combat those types of decks.

You can also splash her into decks as a supplement to Power Players from Green Lantern. Her greatest strength when thinking of her in this fashion is that you can complement her with bounce effects like Right on Target. Or team her with characters like Blue Beetle for some nice Rank 5 plays.

Her stat’s lend her more to support for more aggressive or mid-range decks that focus on Strength battle cards, but with 3 Intelligence, there are still some great battle cards especially from Justice League that she can access if needed.

This is one character that you might just run into once large organised play events start.

Check back soon for more card of the week analysis, and soon – Attack on Titan previews!


Game On!
– Trent and Kyp


MetaX TCG – Card of the Week – Feb 20th

Welcome to our first of our Card of the Week reviews. Each week we will take a closer look at a card and hopefully give you some ideas around what decks the card might fit in, and ways to help maximise it’s use.

First up – Triumph from the Green Lantern set;

The thing that stands out about this versatile Event is that it has a +0 cost for a card that replaces itself in your hand. So straight up you are creating more value in what you can play.

Your trade offs are that you have to be running a deck that relies on a medium to large focus on White Lantern characters, and that the value of the card relates directly to what is in your discard pile to begin with.

White Lantern’s in themselves have a big focus on Multi-Stat battle cards, which help expand your options on attack and defense. So you could use this to leverage cards like U92-JL (Multi 1) that you can put back into hand after gaining a VP and paying an MP, or R134-JL (5 Str/Sp) to cycle a dead card for two new draws. But the best value comes from the three new Multi-Stat battle cards in Green Lantern.

Other synergies with White Lantern effects that influence battle cards attached to characters can be cards like Green Arrow – Emerald Archer from Justice League, and Meta Superiority.

Triumph can give you mid to late game value by helping return some of those important “When Played” effect characters, or Battle Cards to help you swing a turn or two in your favour.

Other deck choices could be a Superman brew using White Lantern Superman, the three hero trait Superman options, and Man Beyond Tomorrow to help gain more board dominance and bully your opponent.

This is definitely a card that can help even out your draws over time.

Check back next week for a new preview. Feel free to let us know if there is a card you want under the spotlight!

-Game On!
Trent and Kyp

MetaX TCG – Green Lantern Previews #4

Blue and Orange Lanterns get some highlights in today’s look at the upcoming release of the next set of MetaX, Green Lantern. Both sets of Lanterns offer up some interesting effects, with Blue Lantern’s generating some nice effects of basic battle cards, and Orange Lantern’s work on hand manipulation between draw and discard effects.

First up, Blue Lantern’s favourite, Bro’Dee Walker. Saint Walker offers Blue Lantern builds an engine to help boost their MP generation. With basic battle cards, you’re limited to the MP generation curve that they offer, with the higher ranked cards not offering much to offset their cost. Bro’Dee helps you get around this by gaining you MP after you have played that basic battle card.

This engine also goes to help fuel our next preview for the Blue Lanterns. In Raging Night offers your decks running Blue Lanterns some extra card draw, for the low cost of 0 MP! Plus, if you have leveraged some of the other MP generation effects, perhaps with a splash of Green Lanterns as well, you can also clear some of your opponents board if you’re at 10 MP. Lot’s of value in the card, but make sure you plan its use wisely to gain the most benefit.

Next up is a sweet battle card to fit into Orange Lantern decks. At 0 MP, this Rank 5 Special card offers you a way to thin out your opponents hand. Team it with Justice League’s Vixen from set 1, and you’ve got yourself a nice team up to keep on top of your opponent’s ability to refuel their character’s or engage in the battle step.

Check back in the middle of this week, as we finish up our Green Lantern previews with some interesting effects that could be added to some interesting deck ideas once set 2 releases at the end of December!

Game on!
– Trent and Kyp

MetaX TCG – Green Lantern Previews #3

There’s been a flood of new previews in the last week, all helping build to the release of the first expansion of MetaX; Green Lantern. Today we’ll be looking at some cards that help marry up to a few of the other previewed cards that have been seen to help build some  synergy in your deck building thoughts leading into set 2.


Protector of Sector 2814

First, we have Green Lantern – Abin Sur. Like in the comics, Abin Sur forms a great partnership with the already previewed Green Lantern – Tomar-Re. By allowing you to access push effects the turn characters enter play, you could take advantage of Green Lantern’s like Tomar-Re straight away. It’s good to note, that this effect doesn’t extend to cards that have “Green Lantern” as a name, but only as a trait, which is denoted by the use of Italics when referencing Green Lantern’s in the power.


He generates a significant amount of MP, which is a huge plus for his. And his stats allow him to access some powerful Intelligence Battle Cards to supplement your Green Lantern strategies.


Farewell Mogo

The event card previewed today can help you get rid of some of your opponent’s potential targets for things like Coming Storm that was recently previewed, or some deck archetypes like the Blue Beetle decks in Justice League. The great thing about the card is it is an “up to” effect, so you can choose 0 to allow the draw effect to work. In a pinch, you could also use it on yourself to gain some valuable cards back to potentially draw later at the cost of allowing your opponent an extra card in hand.


Looks good in art and effect!

We also have this sweet Strength Battle card to preview today. While it is a low rank Battle Card, it just oozes value for a wide range of deck archetypes. Drawing two cards for the cost of 1 MP is a massive plus, and while you won’t be getting many KO’d directly with the card, it gives your opponent a dilemma if they are to defend it when used as an attack. You could also use it on defense to help you dig for some valuable cards to help you in a pinch.



Team Attacks love this card!

And finally, a nice addition to some new Green Lantern Team Attack focused decks. This Strength Battle Card gains you access to the hugely beneficial effect of linking for a Team Attack at a 0 MP cost. You can even use the effect to link a character to the one using this card. At a rank of 6, that could give you a very tricky total of 13 for your opponent to defend with. Only the likes of rank 7 Characters using rank 7 battle cards would be able to get around that type of Team Attack!


Check back next week for some more great previews from Green Lantern!

Game On!
– Trent and Kyp