TAK Games > MetaX TCG – Green Lantern Previews #2

MetaX TCG – Green Lantern Previews #2

This week’s previews for the new MetaX TCG expansion, Green Lantern are painting the town red, and may cause a little bit of rage.

Red Lantern’s were previewed on the Panini Games blog yesterday, and to help expand upon the playstyle they are setting up, we are revealing our tied in spoilers.

Good kitty!

First up, the ferocious feline, Dex-Starr. This cute little kitty can add some serious leverage to aggressive Red Lantern builds to continue building card advantage during your battle step. He can even help in the mirror match as his effect is a field effect no restricted to your own Red Lanterns, so you could defend with himself and Bleez to continue the card advantage.

 

Dex-Starr gives more control type builds headaches to deal with, and as more players look to build deck’s using constant effects to gain more value out of their characters in play, he can help build more on aggressive builds to push through defenses. His only counter plays are decks that run General Zod, and characters like Black Canary who negate effects.

Watch your characters don’t get sucked into this void

To help build on the aggressive nature of Red Lantern decks, you could also look at including this amazing Event. Black Hole can potentially give you one of the biggest single instance card draw effects in the game. For this, the cost of 4 MP is justified, but not too heavily weighted to make it unattractive for deck building.

This card could feature in not only aggressive decks, but those with large potential for board control via KO effects. A potential outlets for this card would be builds like Firestorm who would gain a draw 2 off this ability without any further input. It could also act as a good bait/bluff for your opponent to leave some of your attacks undefended to save potential KO’s during combat where there can be anywhere up to 6 potential draws at the end of turn.

I ask you, Universe… unfold your dark reality to me

And lastly, this amazing 4 Strength Battle Card for Red Lantern builds, that features some sweet art of Atrocitus.

Being a Strength battle card, the only currently previewed Red Lantern’s that can directly access it are the three from the Panini Games blog, but it doesn’t need to be used by a Red Lantern. So you could add other aggressive focused Characters to your Red Lantern deck that can access a Strength 4 battle card, and save your amazing ongoing effects like Dex-Starr and Bleez.

After looking at these cards, and their potential combo’s with other Red Lanterns and existing Justice League cards, you could be seeing red. Just don’t surrender to the rage inside like these Red Lanterns.

Check back again next week for some further Green Lantern previews!

Game On!
– Trent and Kyp

MetaX TCG – Green Lantern Previews #1

Green Lantern hype has been picking up with the reveal of the White Lantern Corp on the official blog. The power of these characters cannot be understated, and represent a fantastic way to start looking at building a Green Lantern set deck.

Our first preview looks at one of the first White Lantern members, Sinestro. This character builds on the synergy first shown on the official blog with the Deadman reveal. Multi-stat battle cards can become the fuel that feeds your White Lantern engine, and if your

The first White Lantern

opponent is skimping on their higher ranked characters, Sinestro can help you use your higher rank characters to maximum effect during the battle step.

With a max rank of 5, you won’t directly gain the benefits of his effect with just himself. But team him with characters like the other White Lanterns, Superman and Deadman, he can start to make those multi-stat battle cards work hard for you.

Next up is a battle card that is likely to feature in White Lantern focused decks, but could make there way into any multi-state battle card deck.

This 2 Strength, +3 MP Battle Card builds on your multi-stat battle

Resurrected power!

card builds. By providing a way to make some of your higher ranked multi-stat cards become free, you can build your MP for something else that will turn the tide, like some of the high cost Event cards in the new set.

Check back every week over the next month to catch more Green Lantern previews.

These new cards are amazing, and it will be great to see what type of decks are built once the set releases in full come December!

Game On!

 

MetaX TCG – Justice League Previews #5

We’re on our way to the launch of MetaX at SDCC 2017, and what better way to get pumped up, with a full reveal of our remaining spoilers for the upcoming Justice League set. As noted on the Panini Games blog, there will be a small first look at the cards with Starters and Boosters available in small numbers at the stand, with promos to give out every day.

First up, we’ll look at two of our Character cards left to reveal;

 

Super Boy offers some great flexibility when dealing with Battle Cards that are attached in play. On the offense, he can help you regain a battle card attached to your opponent’s Character, to help fuel your own attack that phase to reuse the effect of the card during the Battle Step. Or defensively, he can help you remove some of the damage attached to your own Characters by discarding a Battle Card. This offers options for most archetypes to leverage his effect.

 

 

Black Adam may look a little rough with his drawback on playing him, but if you team him with the recently revealed Vixen, he offers a little more than you’d expect. By teaming with her, you can cycle a dead card from your hand to draw a new one. His effect is also to offset his huge MP gain and amazing stats. Offering access to Rank 7 Strength, and Rank 6 Special Battle Cards gives him a huge pool of amazing effects.

 

 

Battle Frenzy is something that will work its way into more Aggro archetypes, by offering a way to replenish your hand at the end of the turn after unloading with a flurry of attacks. With the potential to draw up to three new cards at the end of the turn, you can help keep the pressure up on your opponent.

 

 

Push and Pull is amazing when teamed with Characters like Ra’s Al Ghul and Blue Beetle by offering you more ways of adding up to Rank 5 Characters into play quickly to gain the draw effect. With another way to replenish your hand with an extra 3 cards, this card could see a lot of play in decks focusing on those characters to flood the board.

 

 

This Rank 7 Special Battle Card may be hard to pull off, but at 0 MP the cost to draw an extra 3 cards into your hand is amazing. All the starter versions of Superman, Batman, and Wonder Woman are quite resilient with their 3 separate stats, so hopefully you can make use of this combo.

 

Our last preview is this Rank 7 Strength Battle card. This is another card with a low cost, with a high barrier to overcome to wanting to use the effect. But with a few cards that offer ways to filter useful cards back into your deck or hand, the discard effect may help sift through your deck. This adds some awesome firepower to aggro decks to offer the threat of pushing two potential defenders for that turn.

We hope you’ve enjoyed our first look at MetaX. We’ll both be at SDCC this weekend so feel free to say hi if you’re at the Con.

Game On!
– Trent and Kristel

MetaX TCG – Justice League Previews #4

It’s now only three weeks away to MetaX launch, and there is a lot to look forward to. Coming up this week we have SDCC, with Panini Games providing Demos and free promos each day of the convention. This will be a huge chance for people to get a look at the game, and it will be exciting to see how the four days pan out.

All in all, it’s just another brick in the wall

But before then, we’ll take a look at a few more Justice League previews to help build anticipation.

Team Attacks are something everyone should take at least one look

at, and today’s character adds more fuel to that fire. Amanda Waller’s effect shows a little more of the flavour that can come into the game. Her affiliation with teams like the Suicide Squad is replicated here by her ability to allow your villain characters to link to a team attack as soon as they enter play.

This can be a strong strategy when teamed with Nightwing, and villains that help you generate either MP, via Poison Ivy, or provide some tech against high ranked characters, like Mr Freeze.

She’s no MP slouch herself either. Providing an impressive 4 MP when played, which goes a long way to help resource Team Attack strategies. This is definitely a card to consider if you’re looking to add some villain effects to your Nightwing team attack deck.

Don’t push me

Then for today’s battle card previews, we have a couple that could team up together in some aggro or mid-range decks, or be

selectively used in control decks.

Having your opponents characters in a “pushed” position takes away some of their lingering threat, so being able to force your opponent into a position where they may not have the defenders they plan to respond with can help you win some extra VP.

Our 3 Intelligence Battle Card gives your opponent something else to think about when they are declaring their attacks. With this card potentially looming as a defense, the threat of not having a defender is just another way you can have your opponent searching for answers.

Adding an extra 3 MP to your resource pool just adds to the value in the card, and it’s definitely something that could see a range of uses.

And then finally, our 6 Strength Battle Card will see a fair bit of play

Push it real good

in more aggro decks. With another push effect to add to the card pool, teaming these two cards up in consecutive turns could leave your opponent either locked down into not declaring attacks to save defenders, or having to go for broke and seeing who can push to 7 VP the quickest and leaving no one in reserve.

These two battle cards would be in the list of cards making up a lot of decklists.

This week before SDCC, look for our next Intro video which will explore the characters in the Evil United, how they combo together, and some suggestions to add to the decks via some of the booster characters.

Game On!
– Trent and Kristel

 

MetaX TCG – Previews #3

There’s no escaping the fact that action efficiency is paramount in most games. But in MetaX, where every card in your hand must be carefully planned, and used, it carries an enormous significance if you can extend the use of the plays you make.

Today’s previews are some great examples of this, and not only that, they were some of my favourite cards in testing.

“Combat Mastery” creates huge value in all the battle cards in your hand. For only one cost, each battle card can be assigned to any of

Efficiency is key

your characters on that turn, and then your opponents turn. AND it replenishes itself in hand.

While you sometimes want to reduce the amount of events you play, this card in hand can create some great actions for your decks, and would suit any type of deck. Having the right battle cards at the right time is a hard thing to master so two turns of not worrying will help put your opponent off balance at least for that long.

If you are looking to mix up some high and lower ranked Characters, and not have to worry about some of those high ranked Battle Cards becoming dead weight, this is a great card to turn to.

Next up, the 1 Special +2 MP Battle card. The amount of times in decks that rely on certain characters being in play as long as they can, that this card has saved me and caused my opponent an enormous amount of frustration I can’t begin to count.

Mountains of potential

So you can look to save a character, or block that big swing 7 rank Battle Card, and live to fight another turn. That can be crucial for characters like Nightwing.

And it gains you MP, which is awesome for control or combo decks that might rely on events to help their strategy.

It’s rank won’t help you win any awards for KOing character’s, but this card is mostly there to help you pressure your opponent in other ways.

Finally, we have my favourite character (for effect) in the game. Deadman replaces himself in your hand with a crucial battle card from your discard pile. While it helps provide that information to your opponent as well, he’s certainly a character that can help a lot of mid-range, tempo, or control decks find some of those high value battle cards for later use.

Deadman walkin’

Having two stats, and a rank 5 stat, he comes out on average with most characters in the set, but with those stats being 2 Strength and 5 Special, he has access to some great combo battle cards like the one previewed on the Panini Games Facebook page.

Deadman does have some great uses, so I’m hoping to see him played a lot.

This week on our YouTube learn to play series we’ll be starting to take a look at the starter deck character combos, and adding some suggestions for expanding the play on those with booster pack cards that have been previewed. You can check these out and subscribe here.

Game on!
– Trent and Kristel