TAK Games > Putting your best play forward

Putting your best play forward

You’re on your way to a tournament, but it’s not just any tournament. Weigh up your oppositionIt’s Regionals time! With that comes extra anticipation and nerves. You’ve spent hours play testing your deck, making it just right. Round One is about to begin, you’re shuffling up and looking over at your opponent. What does the tournament bring?

We’ve all been there. Preparing ourselves for that big tournament moment. One thing goes largely unspoken about when it comes to tournament play. How do I ensure I give myself the best chance to meet my potential? A good decklist plays a large role in how anyone will fare over the course of a tournament. But what about a player’s style, attitude and mental toughness. Where does that come from, and how can we improve it?

Weigh up your opponent

You can tell a lot about an opponent from when they sit down with you and start their pre-game routine. Take the time to analyse your opponent on face value. Look at the combination of personality and mastery and start to piece together a picture of the potential match up ahead. But then look at your opponent themselves. Are they showing any signs of nerves, or are they talking up a big game? The way they compose themselves before the game will tell you a lot about how they are likely to play during the game.

But the most important part of any pre-game routine is three questions:

  • What is my opponent’s objective?
  • How are they going to achieve it?
  • How do I stop it?

Your deck determines how you’re going to win the game, so it is up to you and how you play that determines whether or not your opponent gets to their objective first.

Tempo

Speed of the game is how many players like to control the way in which a game pans out. Is your opponent rushing, and making you feel rushed at the same time? Are they stalling when they clearly only have one or two options to consider? While stalling out a game is always considered an infraction on the game, slightly altering the tempo of a game is a legitimate strategy used to help put yourself back into the driver’s seat.

To protect yourself against this, and to ensure that you play at a tempo that you are comfortable with, you need to make sure that you have thought out your own moves and anticipated your opponent’s moves. Pay close attention to your opponent’s hand and where they position their cards, both when in attack phase, and both in their defensive phase. This will help give you an idea after watching their play a few times, to make an educated guess as to how many attacks, blocks or dead cards they are holding.

Be prepared to change

As a game ebbs and flows, it’s important to realise the tactics that you successfully used early game might not match the state of play end game. Sometimes if you have been sitting back and building board control, your opponent might end up in a situation they don’t like. Maybe they just finished a combat and have no cards in hand, and you still have one and you move onto your own turn. Sometimes it’s important to press an advantage. The idea behind this is to keep your opponent guessing. The more you create doubt in their mind, the more likely they are to make a play error. By making your opponent make the decisions, it can help force their hand and change their own plans.

Finally…

Last but not least, always keep an eye on the game state. Sometimes you can get so focused on your own plays and cards that you lose sight of your opponent’s plans. It’s important to read the future potential of your opponent’s plans at all times so that you can make a sound judgement. When a whole game can rest on the outcome of 1-2 plays at the right times, the extra few seconds it takes to size up your opponent’s options can make all the difference.

Game on!

-Trent (@TAKGames_Trent).

TAK Games Organised Play Guidelines

We are always working to ensure that all players have a fair, enjoyable and safe place to play the Dragon Ball Z TCG. And to help ensure this we have today issued our TAK Games Organised Play Guidelines. These rules have been set out to help players and Tournament Organisers understand what may or may not be fair play within the game.

The organised play guidelines document can be found here: Organised Play Guidelines

The document discusses a range of different issues that may arise during the course of a game or tournament. At the heart of this though is the ability for Tournament Organisers and players to work together to ensure that genuine errors are not harshly punished.

If you do have any questions please feel free to get in touch with us at dbz@tak-games.com.au and we’d be more than happy to help.

Game on!

-Trent (@TAKGames_Trent) and Kyp (@JustKyp)

Australian Dragon Ball Z TCG Organised Play Autumn Season

Participation Winner John C. (VIC) with his SDCC set and son Kai C.
Participation Winner John C. (VIC) with his SDCC set and son Kai.

Congratulations to our Summer Season participation winners, Kenny N. (NSW), John C. (VIC), Chris P. (QLD) and Ryan V. (TAS). We are thrilled with the level of participation so far and the player base continues to grow. We want to make sure that the game is always fun and enjoyable for everyone to participate and ensure that no matter what the result, everyone has a great time.

For the Autumn Season of TAK Games Organised Play, we have taken a considerable amount of time to look at results, listen to feedback offered on our Facebook page and the DragonBall Z TCG Australia group and improve the outcomes for all players. The Autumn Season started on the 1st of April 2015 and will run through to the 30th of June. This is a great time to finish as our next season will coincide with the release of the new Movie Collection booster set. The changes we have implemented for Autumn Season are:

  • For Winners prizes, only your best 8 event results over the course of the season will be added for your season total Championship points.
  • Participation points will always accrue, no matter how many players show up and no matter how many tournaments you attend, in order to give you more chances for participating.
  • In the unlikely event that anyone in the Top 4 are tied on total number of Championship points, our Organised Play page has been updated with our method of solving tiebreakers.

There will be prizes again for the Top 4 overall players, and four participation players. Prizes for this season, at this stage, will be:

  • A choice of Heroic Energy Sphere or Villainous Energy Sphere (1 available)
  • A Piccolo – Stoic alternate art promo (1 available)
  • A set of all promotional cards available in the Autumn Season (1 available)
  • A Panini Dragon Ball Z playmat

In addition to this, the top player in each state will receive a $50 TAK Games store credit, redeemable for singles on the TAK Games online store. To aid players in finding events, we’ve set up an organised play events calendar so you can use this as a reference.

Last but not least, TAK Games will be at PAX Australia in Melbourne from the 30th of October to the 1st of November 2015. We have something special planned to tie in with accumulated Championship points so keep an eye out for an announcement. Let us know what you would like to see in the way of events at PAX Australia.

Game On!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp)

Australian Dragon Ball Z TCG Organised Play Summer Season Wrap Up

SDCC DragonBall Z Promo Set
Who will win this SDCC set as a participation prize?

TAK Games would like to thank all players that participated over the last quarter in the TAK Games Summer Season League. We hope that everyone had a great time competing for some sensational prizes.

We would like to congratulate our champion prize winners. In 1st place, crushing all before him, Victorian Kuan-Ju L. finished off the season with 72 championship points, picking up an SDCC set for his many travels! In second place, Victorian Nathan A. edged out fellow Victorian Fahad R., accruing 51 points in nine events vs Fahad’s ten. Rounding out the group was Queenslander Michael L. in a closely fought finish with Jono C. who was unlucky to miss out. The tie was determined on greater # of tournament wins.

We will be in touch with all winners in order to determine their choice of prize. Participation prize winners will be announced on Wednesday 22nd April, along with details of the next league season. Thanks for your support!

Game on!
– Trent (@TAKGames_Trent) and Kyp (@justkyp).

TAK Dragon Ball Z TCG Rulings Corner #2

Want to clarify a ruling you’ve overheard at an event? At TAK Games, we’re here to help! Each week, we’ll feature a selection of questions that have been overheard at tournament events or sent in to the blog. Thanks to guest contributor Barry Diwell (@ThatDamnAussie) for helping collate rulings questions and answers. Answers are checked with Panini prior to being published.

I perform Black Barrage and it hits. My opponent’s MP is 4 stages above 0 and has no cards in hand. Does his MP go to 0 stages?

Black Barrage is worded as a cost. Your opponent cannot pay the cost so has to discard a card. It’s fortunate your opponent has no cards in hand! If your opponent had a card, they would have to discard 1. If your opponent’s MP had 5 power stages and no cards in hand, they can choose not to pay and discard a card from their hand (which was empty).

My Main Personality is at 3 stages above zero and I have two Allies in play, both at three stages above zero. My opponent performs a physical attack which I can’t stop. Damage is calculated at 5 power stages. Can I take 3 stages on my Main Personality and redirect the other 2 to an ally?

Unfortunately, you cannot split damage between personalities. You pick the personality to take the damage and they take all of it. They would lose 3 power stages and the remaining damage would be taken as life cards.

My Main Personality is at 0 and I have Tenshinhan and Yamcha in play as allies. Tenshinhan has no stages. Yamcha has 5 stages. Can I use Yamcha to pay for Tenshinhan’s power?

No, the personality performing the attack must pay all of the attack’s cost. No tag teaming!

Are allies’ attacks affected by abilities that say “Your attacks do +2 stages of damage for the rest of Combat.”?

All of your personalities get any bonuses to your attacks. “Your attacks” refers to you, the player, not the card personality.

I play an Ally during my Planning Step. What stage above 0 do I set them to?

Three stages above 0. The ally then gains stages equal to their PUR.

Thanks for reading! If you have a rules question, you can tweet them to us via Twitter @TAKGames_au, ask via our Facebook page or post on the Dragonball Z TCG Australia Facebook Group. Questions asked may feature in a future edition of the TAK Dragon Ball Z TCG Rulings Corner.

Game on!

– Kyp (@justkyp).