The Victorian Dragon Ball Z regionals are underway with 51 Z Warriors travelling from far and wide to battle it out for ultimate victory!
Today’s event ended up with the following counts on Mastery types:
Black Mastery – 11
Blue Mastery – 12
Namekian Mastery – 10
Red Mastery – 10
Orange Mastery – 4
Saiyan Mastery – 4
Today’s regional event is hosted by Guf Ballarat and is streaming live on twitch.tv.
Feature matches today include:
Round 1: Tobye R. vs Jye W.
Round 2: Aaron B. vs Ryan H.
Round 3: Tobye R. vs Shirlene L.
Round 4: Kuan-Ju L. vs Daniel S.
Round 5: Kuan-Ju L. vs Shaun D.
Round 6: Kuan-Ju L. vs Matt B.
ROUND 3 UPDATE
The players have broken for lunch after round 3. We currently have 7 players undefeated.
ROUND 5 UPDATE
We currently have 2 players undefeated moving into Round 6.
TOP CUT UPDATE
After 6 rounds of swiss the field has been cut down to 8 players moving into the knockout rounds. Piccolo Namekian has made a strong showing after seeing very little action in other regionals around the world. In no particular order, we have the following players and decks:
Nathan F. – Blue Wheelo
Kuan-Ju L. – Black Ginyu
Nathan A. – Red Piccolo
Daniel S. – Black Krillin
David T. – Namekian Piccolo
Shaun D. – Namekian Piccolo
Fahad R. – Black Krillin
Matthew B. – Namekian Piccolo
Congratulations to David T. who piloted Namekian Piccolo to a 2-0 victory over Kuan-Ju’s Black Ginyu deck in the final. A big thank you to all who participated and we look forward to seeing some of you in Newcastle at Good Games next week!
This is easily my favourite card of Movie Collection, when it comes to pure, obvious power. It not only fits nicely into any beatdown deck due to the high stage damage and endurance removal, but is surprisingly good in big damage energy decks! If your deck relies on landing 1-2 large energies each combat, nothing is more disheartening than your 8 life damage energy being face-blocked by two endurance 3 cards. IDYG gives you a solid combat in which you can land your augmented Crushing Beam and Orange Power Point and easily swing the game back in your favour.
The second portion of the card, the option to advance both players a level on a successful hit, is where I think this card really shines and is underestimated in current play. This effect is generally used as a form of tech, to push a Ginyu off level 1 early, weaken a Goku: Super Saiyan God for a combat, or get a Nappa off his ally-bopping level 1 (or from his weak level 2 to his savage level 3 if you are a Nappa player).
For me though, I have found it to be best played under a different mentality: ‘my levels are better than yours!’ There are several high MP levels that are extremely strong, to the point of game ending, regardless of game state. While this has been shown lately in the America meta with the use of Goku level 4 in Orange, I personally believe there are stronger uses out there, that care a whole lot less about advancing your opponent as well.
LORD SLUG: My personal favourite use of IDYG is Lord Slug in a Namekian deck, with his level 4 giving the ability to use any Dragon Ball you like when entering. And in Namekian, you can almost always re-use those Dragon Balls! So even if my opponent is playing an anger deck, I will have no issues delivering a well-timed IDYG that takes me to level 4, as I can then normally use Namek Dragon Ball 2 every turn! Giving them one level early to lower them a level every subsequent turn is an extremely good trade most of the time. And while level 4 seems like a long way to climb, Lord Slug‘s level 1 and Lord Slug’s Regeneration often make this breezy, especially when IDYG is thrown in.
NAIL: Now I am a die-hard Nail fan. I have built more Nail decks than any other personality by far, not just because of his fantastic named cards, but – in my eyes – he has the best level 3 AND level 4 powers! Level 3 not only allows you to return a Dragon Ball to your hand every combat (and therefore reuse it on your next turn), but also adds a huge stage damage buff and raises your anger! You can also use it to return an opponent’s Namek Dragon Ball 6 to their hand, allowing your damage to come through at full-force, or lift an opponent’s Dragon Ball allowing you to play your own copy of it. And with the new addition of Namekian Growth, Nail’s level 3 is even more dangerous, allowing you to instantly replay the lifted DB. And while there is a lot less to say about his level 4, it is no less powerful. Big damage attack, hand advantage, more DB abuse. A very good combination of things to have.
Others on the list that I am yet to fully explore are Frieza (who got a massive buff in the form of a new level 2 promo, and a game-ending damage threat level 4) and Gohan (being able to rejuvenate your entire discard pile every time you raise your anger in Namekian is a power that just might be worth trading away your level 1 for). The issue with the above few is that, unlike Slug and Nail, you don’t have the option of ball-bouncing Namek Dragon Ball 2 to return your opponent’s MP to their lower levels.
So there you have it, my insight into this beast of a card. Get out there, throw it into some different decks and see what happens when you pull the level jumping trigger – you might be very surprised with how well it works!
Sunday saw 35 Z Warriors descend on Guf Brisbane to battle it out to claim top spot in the first Australian Regional event for 2015. The field was made up of a diverse range of deck combinations, but Blue (31%), Black (22%) and Namekian (20%) were the flavour of the day.
Some of the match ups throughout the day were exciting to watch, with a Saiyan Vegeta piloted by Brenden P. going undefeated for the first 4 rounds. It seems some of the control type decks were caught a little short with some of the aggressive decks that turned up in enough numbers to add some spice during the 6 rounds of Swiss.
In a departure from the expected norm, only one Captain Ginyu deck showed up to wield its power, and new fan favourite Blue Piccolo was under represented as well given some of the results coming from the USA. New MP Dr. Wheelo made a great showing with its representation in top cut, and Ralph B. proved that despite some perceived short-comings, Gohan can be piloted with great results.
In the end it was Ally Deck vs Ally Deck in the final match up, with Ralph B.’s more measured and defensive Gohan Namekian competing against the might of Daine B.’s aggressive Black Captain Ginyu. Gohan put up a good fight, but Captain Ginyu was able to take the final 2-0 in a best of three.
Both finalists have earned an spot at our PAX Australia Invitational event on Sunday the 1st of November in Melbourne.
We can’t wait to see how other states show off their skill, and next up the focus will be on Victoria on Saturday at Guf Ballarat. Make sure you check out the information on the Facebook Event and don’t forget to print off a decklist in advance.
The Australian regionals season kicks off in Brisbane next week, heralding the beginning of high-level organised play events in Australia. This is an exciting time for all as those players with dreams of fame, fortune and glory slug it out. We want this to be a fun and enjoyable competitive experience for all players.
As part of your preparation for regionals, please review the key tournament documents that will help you, your fellow players and the judges and tournament organisers running these events. Your first stop to help you understand current rulings regarding cards in your deck and how they interact should be the Current Rulings Document. We also recommend the Dragon Ball Z TCG Wikia for additional clarifications.
Time should also be invested in reading the current Tournament Guidelines found on Panini’s web site. It outlines the conduct required of you as a player, and what to expect in terms of rules enforcement.
To ensure everybody enjoys their regionals experience and to help you get the most out of the day, we would like to draw your attention to the following:
Guidelines indicate card effects are the responsibility of both players.
Please make sure you are paying attention to the game state at all times to the best of your ability.
We are all human. Mistakes sometimes happen. Please remember this when dealing with players, judges, store staff and tournament organisers.
Games will be streamed or recorded where streaming facilities are not available.
Have fun! We’re all here because we love the game, so make sure you take the time to enjoy your experience! We hope everyone has a great time and we look forward to seeing as many of you as we can around the country in the lead up to Australian Dragon Ball Z TCG Nationals in October.