TAK Games > Regionals Deck Analysis #1 | Daine B’s Black Ginyu | QLD Regional Champion

Regionals Deck Analysis #1 | Daine B’s Black Ginyu | QLD Regional Champion

We are now at the halfway mark through the Australian regionals season, and with Nationals on the horizon, Trent analyses the decks that have won so far in Queensland and Victoria. Both decks showcased the strength of Ginyu and Piccolo against the vast majority of decks making up the metagame down under.

Daine B.’s Black Ginyu

This deck moved through Swiss by the barest of margins, scraping in to 8th spot. From there, Ginyu showed the way he is able to dominate other decks through sheer weight of numbers in actions per combat.

Daine played a very aggressive game in the majority of match-ups. When he was fishing out allies with his level 1 power he would continually go for allies like Jiece to keep the pressure on his opponents. In most matches, this did him little disservice overall, but against Namekian and Blue nabbing Frieza or Nappa might be better tech.

Black Swirl provides so much return for so little cost.

The choices in energy combat cards are very strong. You would have to go a long way to argue about dropping any of these cards. Black Swirl is a card I see too few of in many Black decks and it gives you so much for so little. Being able to deny a potential block, or prevent a crucial card being played against you can be a huge plus. Withering Fire bridges a small gap in Black’s arsenal by providing a way to deal with drills from Orange and Blue.

All in all, the deck is extremely solid. If I could pick one thing I would change about the deck is that it doesn’t have a solid way of levelling on a consistent basis. There are cards like I’ll Dig Your Grave! but sometimes it is not optimal to use the hit effect when the Black style doesn’t deal well with MPPV. With lots of decks being able to generate critical effects, being able to get to Ginyu level 2 is crucial to retaining your board control. I would really like to see the inclusion of Black Overhead Burst for extra anger. How I would fit this in, and my second improvement I would suggest, is reducing circumstantial cards like Black Scout Maneuver and Wall Breaker. Both offer some solid tech, but running three of means that you will be running into these cards more often, and sometimes they can clog up your hand when you’d rather be laying down another heavy attack.

Daine had a great deck choice and piloted it well to the end of a long day.