TAK Games > Dragon Ball Z Vengeance Previews #7 and #8 – Agent Orange

Dragon Ball Z Vengeance Previews #7 and #8 – Agent Orange

Fierce, by Vegeta
Fierce, by Vegeta

With Vengeance a little over a week away, the hype levels are well and truly over 9000 now. Our last previews make for some sound additions to Orange style and will hopefully see some play after release.

Orange Fierce Attack offers some really great effects for an energy attack that costs only 1 stage. The immediate effect is quite solid, in making your attacks unpreventable. This immediately shuts down endurance, Master Roshi, and other popular prevention methods. Team this with Orange Aura Drill in play, then a sequence of Orange Offensive Strikes, you are going to be leaving your opponent with at least a good chunk of damage taken.

The hit effect adds to something that can be Orange’s Achilles Heel. Both anger gain, and control your opponent’s anger are hard things to come by in Orange. Outside of Orange Devouring Drill, leveling in Orange can be a little bit harder than a lot of other styles due to the small incremental raise effects it has. Hopefully this card can add to its arsenal.

The attack also has a decent endurance attached to it, so the value of the card increases again. So hopefully this is one for Orange players to get excited about.

Don't worry Kakarot, I've got this
Don’t worry Kakarot, I’ve got this!

Next up, Orange Intimidating Drill adds a little more bite to the Orange Adept Mastery camp. Orange Intimidating Drill can team up nicely with the Adept Mastery to help leverage another potential action during combat to press advantages.

There are also clear uses with MPs like Set 1 Goku Level 3 who create effects to rejuvenate a drill during combat. It also brings back into play some cards like Orange Energy Evasion that rejuvenate drills from the discard as well.

So you can team these cards up nicely to have some great synergy with some existing cards to help push forward some potential new combinations and further your game.

Don’t forget, this weekend marks the last of our Local Championship events. Pre-registrations are still open for Guf Ballarat and Good Games Newcastle.

To stay up to date with the latest TAK Games organised play news, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Dragon Ball Z Vengeance Preview #5 and 6 – Red Android Palm Blast and Saiyan Terrifying Strike

The weekend saw two more Local Championship events decided, with Jono C. coming out on top on the Gold Coast with Red Garlic, and Blair S. taking out Perth with Blue Protective Ginyu. A tournament report for the Gold Coast is available on our blog here. Jono stuck with Red for his choice of preview while Blair upgraded to Saiyan. These cards definitely fit nicely with a few of the Vengeance MPs revealed thus far.

Red Neck Android?
Red Neck Android?

Red Android Palm Blast is bound to make some players who are keen to explore Android 13 a little bit more excited. Firstly, being a card with “Android” in the title, it fits nicely with some of his MP powers. On level 1, it will feed your anger to press for higher levels at a faster rate. On level 2, this card could be rejuvenated from the banished zone. And then finally, with his level 4, hopefully these powers and cards have maxed out your damage buff to help press home your advantage in the final stretch.

The card also has a great effect when combined with the Red Enraged Mastery, if it gets destroyed from your deck. Note that it is only destroyed and not discarded so the effect would only trigger off effects that say destroy. Generating a critical damage effect will help you generate more anger and potentially slow down your opponent. However, the Red Enraged Mastery may not obtain the full benefit of the card.

The attack itself isn’t going to push out damage for you, but when you team it with the Red Ruthless Mastery, you could combo out some nice attacks. With the damage being minimal, it’s likely that you will get close to full value for the hit effect. So that ineffective card in your hand, could turn into the best attack out of the top 3 cards of your life deck.

All in all, a nice solid card to add to potential Red Android decks.

Saiyan Terrifying Strike is going to strike some fear into opponents who were thinking they may be able to mitigate some of the damage Broly promises to mete out by gaining stages back with effects.

Punish those stages gained
Punish those stages gained!

This card is a pure damage machine. If your opponent has tried to play around your damage output, the attack becomes unstoppable. And given the attack is AT +4 stages – the damage you can dispense will have significance.

With both masteries, you can also net yourself an anger gain of 2 from the attack hitting, so it could help you press for higher levels on those great Saiyan MPs.

There’s no tricks to this card, just straight out terrifying damage.

The last two Local Championships are due to play out this weekend, with Ballarat on Saturday (pre-register now) and Newcastle on Sunday (pre-register now). We have two more Orange style cards from Vengeance to preview this week as well as an exciting update on the Regionals scheduled for this Australian Organised Play season.

To stay up to date with the latest TAK Games Vengeance reveals and organised play news, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Dragon Ball Z Vengeance Preview #2 – Red Integration

After putting together a nice win in the first TAK Games Local Championship for 2016 in Launceston, Grant D. put forward his request to see a Red styled card previewed next.

Vengeance keeps pushing forward with some great card effects, and today’s preview is no different. Red Integration continues adding to Red style’s ability to tutor drills, and it can help in multiple ways.

Cyan Magenta Yellow Black
Your drills will be integrated.

The strongest synergy this card will have is with the Ruthless Mastery. While being a setup, it does still provide fodder for the mastery effect with a cool effect to go with it. With being revealed from hand, mostly through the mastery effect, it allows you to bring out a styled drill from the discard. So if your game plan has been to jump levels, or if you lost that all important Red Forward Stance Drill or Red Despair Drill you have a way to get it back while cycling the Red Integration back into your deck for use later.

The Power on the card has a bit more scope to the drill tutor. It allows you to pick out a drill of your choice from the life deck or discard, which could be especially helpful for those potential Red Sword decks getting access to Aggressive Sword Drill.

A small bonus of endurance rounds out the card to make it something that could fit nicely in a drill based Ruthless deck. Maybe Trunks with his new level? Maybe Ruthless Android 20 gets a leg up?

Looking to play in serious organised play before Vengeance hits? Check out our Local Championships circuit, where you could win a great travel stipend to help you on your way to Nationals and beyond. Our tournament winners of this weekend’s Local Championship events will help select our next Vengeance previews!

To stay up to date with the latest TAK Games Vengeance reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Dragon Ball Z TCG Vengeance Preview #1 – Blue Discharge

“On wrongs swift vengeance awaits.” – Alexander Pope

The time has come for Vengeance to be sought after, in more ways than one. Many thanks to Panini for sharing with us 8 exclusive preview cards from Vengeance that shall be unveiled over the next two weeks.

Our first card from Dragon Ball Z’s sixth expansion Vengeance can pack a punch, but it is very conditional and might leave you hanging.

Got allies?
Got allies?

Blue Discharge has a great damage output for the power stage cost. At the same ratio to Blue Ki Build Up, it equals the highest damage Blue can output without modifiers. The biggest drawback to the card is having to have an ally in play to be able to play the card.

This condition leaves it mostly in the realm of the Tag Team Mastery if you want to ensure you have the maximum chance to gain the effectiveness of the card. However, in Protective builds, because it is only prevented from being “played” if you have no ally in play, you could still discard it as an energy combat for a block. Both builds have their upsides, so it would really be a call based on the probability you feel of meeting the condition and having a use for the card in hand on an average turn.

The anger control is great, as it can function in four different ways for you. So it can help keep you or your opponent from levelling, or help you or your opponent to level. This provides some great utility in a lot of match ups.

The hit effect also gives Blue another option to cycle out another ally of your choice from the discard, replacing one that may not be effective in your current match up with someone that will. Maybe you can ditch that Recoome for your Nappa who was destroyed via a crit. Or swap one control hero ally for another based on the current game state.

Overall, this card may see some play in various ally build decks. It could be teamed with Blue Training as well to help trigger more mill effects.

Looking to play in serious organised play before Vengeance hits? Check out our Local Championships circuit, where you could win a great travel stipend to help you on your way to Nationals and beyond. Our tournament winners of this week’s Local Championship events will help select our next Vengeance previews!

To stay up to date with the latest TAK Games Vengeance reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Dragon Ball Z Perfection Preview #4 – Blue Vision

After our Valentine’s Day reveal, it’s time the Blue Style got some love in this wave of Perfection previews! Keep up to date with all the reveals on other fan sites, including our friends at Next Level Z, Dragon Ball Z TCG Wiki, Retro DBZ, DBZ Top Tier, Fanatics Gaming Network and more.

Here's looking at you, kid.
Here’s looking at you, kid.

Trent casts an eye over Blue Vision:

Blue Vision adds another card to Blue’s growing list of ally searchers. This card offers up a very interesting scenario as it is a villain only card. Before noticing it was exclusively for villains, I started dreaming of how this could add to a Kami Ball deck, but the card still has some potential.

By allowing you to effectively “bounce” an ally, much in the same way Namekian “bounces” Dragon Balls, there are some cool interactions you can create. While you could use this to shuffle back in an ally that might not be furthering your game state, there are other examples of where you might use it to swing the game in your favour. You could put Android 17 into play to help rejuvenate some of the Android named cards in your discard pile. Or you could use it to bounce Android 20 ally back out of play to make any Androids in play lose stages.

The effect is slightly limited, in that you need an ally in play to use it, so it may not be replacing your Blue Battle Readiness just yet. But there may be a few more allies to be released that benefit from being taken out of and being brought back into play. This card also provides some clues about what might follow – stealing an opponent’s ally and placing them under your control, for example.

To stay up to date with the latest TAK Games Perfection reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).