TAK Games > Meta X TCG – Justice League Previews #2

Meta X TCG – Justice League Previews #2

While most of your deck in Meta X will be made up of characters and battle cards, it’s also important to add events to help smooth out your game play. Events offer extra ways to advance your strategy, either by creating a powerful effect that would have synergy with your characters, or maybe even help you search out the right card that you need that turn.

We’re looking at three events today that offer some pretty powerful effects, but they each have their own place within different deck archetypes.

Wonder Woman doing what she does best

“Knockout” will cost you half of your maximum MP, but this card is definitely one to look at in a range of different decktypes.

Because you are controlling the effect, you can swing this to your favour as best you can on the turn you want to create the most impact. If you have a full board of three characters, it might offer you the chance of KOing a character with damage attached for something in your hand that might be more important in the current gamestate.

It also gives you another outlet to clear your opponents board, when matched with characters like Zatanna and Deathstroke. And with a range of characters that can shut you down with some of their constant effects, like John Constantine who was revealed today on the Panini Games blog, you can expand the ways you deal with your opponent’s strategies.

Our next card will please anyone who is looking at the Team Attack mechanic to build their deck around. “Don’t Go It Alone” offers a

You’re never alone when you’re in a team… attack

huge bonus for no MP, so if you are feeling a little resource starved in your Nightwing Team Attack deck it offers a way to surprise your opponent for a team attack they may not have planned to deal with.

By allowing the team attack link at no cost, it also offers aggro or midrange decks a little more ammunition during mid to late game if they need to push through a VP.

And our last event card for today’s reveal is a resource monster, but if you build your deck to help mitigate its cost, you’re rewarded quite well.

“Microscopic Victory” is anything but small in its impact. At a cost of 9 MP, you’ll be wanting to use this card sparingly. But if you have an engine to help build MP quickly, think Poison Ivy and Shazam, you’ll be maxing out your MP within a couple of turns again.

Even one VP can swing the tide of the game, as the chess game of

It’s the little wins that are the best

play and counter-play unfolds between the characters on the board. You could also look to add it to decks that take advantage of Harley Quinn’s effects to gain you VP outside of unblocked attacks.

Hopefully these cards will give you a little bit more of an idea of the balance between cost and effect that event cards play.

Don’t forget to check out our Learn to Play series on YouTube, and keep up to date on all the information about the game on the Panini Games website.

Game on!
– Trent and Kristel






Welcome to the world of Meta X – Card Preview #1

It’s time for universes to collide! Meta X (pronounced Meta Cross) is due for release on the 4th of August. But before then, we have a taste of things to come. Thanks to the team at Panini Games we have

The power of fear

some previews to help build things up to release.


As part of the “Evil United” starter decks, Sinestro is unleashed with the energy of fear. And his effect does create something to fear if he

is played. His effect negates the next time the opponent has a chance to draw a card, and this includes on their draw step at the beginning of the turn.

Denying your opponent even one card can twist those next turns to your favour. It could mean that they can’t play a character to generate more MP, or they may not draw a battle card to attack or defend with, allowing you to get an upper hand on VP.

He doesn’t generate much MP, to offset against the strong effect he creates when played, but his stats do open him up to accessing some awesome battle cards. With his two different stats, and a high rank of 6 on Special, you’ll need two cards on average to KO him.

Sinestro also comes with as an alt art uncommon, as shown below.

Teaming up with Sinestro, Solomon Grundy, and Harley Quinn is none other than Brainiac. He also comes with starter and uncommon alt art cards.

Like most of the villains in the “Evil United” starter deck, he doesn’t create much MP when played, but he makes up for this by being an on demand MP generator by having the effect to push and generate 4 MP.

Can you outsmart him?

The downside of having to KO one of your characters can seem a little rough, but if you had a full board of characters, and someone with damage attached who might be KO’d within the next turn, gaining MP might be a much better option.

The villain starter is slow to generate MP, so Brainiac goes a long way to helping that, so you can access strong Event or Battle Cards.


And with his 7 Intelligence stat, there are a few high impact battle cards he can use to help swing the game in your favour.

One of these cards is the 7 Intelligence, -1MP Battle Card here. Being a Rank 7 battle card, it allows you to KO nearly every character in the game with one hit, and this is only made better by it’s low cost. You would normally see a cost of around 3 MP for a 7

Low cost, tick. High rank, tick

rank card.

But the effect you want to use intelligently. Being able to set up your next 3 draws, pick what card your opponent might gain as a VP, or being able to put cards to the bottom that may not have impact at that point of the game is a very strong effect.

Keep an eye out for more reveals. Below you can see the alt art versions of the starter villains cards. In our next learn to play series video, you can catch a few of my favourite cards from playtesting.

Subscribe here to see more of our learn to play series.

Game on!






“To instill fear is to instill order” Sinestro Corp
Evil intelligence