TAK Games > MetaX TCG – Batman Preview #3

MetaX TCG – Batman Preview #3

We’re hitting the run into the full reveal of the new expansion of MetaX, Batman. Today we have a massive reveal of six cards that will get you even more pumped to see the Caped Crusader in action in a little under three weeks time.

Heroes and Villains are today’s theme, and these cards should have your deck brewing juices flowing.

With the introduction of so many new traits, the Heroes and Villains from way back in the Justice League expansion just didn’t feel like they were getting the love they need. But that is changing in a huge way.

Kicking off with this very tasty 7 Strength battle card, you will see that Hero stamped cards get a little boost to the “healing” archetype in Batman.

At a low MP cost, you could team this nicely with characters like Superman – Last Son of Krypton, and other healing battle cards like the 2 Strength C35-JL.

If you liked the “all-in” feel of cards like Retreat from Attack on Titan, then you’ll love Heroic Charge.

It’s a great event that can see play in aggro, or Team Attack decks to give you that extra edge. It could definitely give a boost to Nightwing focused Team Attack decks. Or team it with a mix of push effect heroes like Green Lantern – Hal Jordan to fill your hand even more and get yourself ready for your defending turn.

And don’t think that Villain’s aren’t getting some love this set.

You have to love the art on this 4 Strength battle card, but that just slightly distracts you from the amazing effect that it holds.

Team this card up with the likes of General Zod and Power Players, and you quickly bring about some heavy lock on your opponent’s effects.

Gifts, while not being a stamped card, is definitely an awesome effect to ponder in any deck. While there is a delay on the draw effect, you could pair this nicely with effects that require you to have a certain number of cards in hand during a turn.

You can also team this nicely with some battle cards and event cards that put targeted cards back on top of your deck to give you a nice refresh of your hand before defending again.

But the bottom of the deck can be just as important as well, so this 7 Special works in quitely nicely when you team in up with some of the Bat Family effects, or even some of the bottom of the deck effects from Green Lantern and Attack on Titan.

At a cost of just 2 MP as well, you could see this fitting nicely into any deck that runs more than one rank 7 Special characters.

And to round off today’s previews, another 7 Special but this one actually nets you 2 MP instead! That’s value unheard of up until now on rank 7 battle cards.

Sure there are some pretty nasty rank 7 Special battle cards out there to fill those potential three spots at that rank and type, but if you have some other pricey cards to pay MP for you might just find a nice place for this card.

Our final previews in a couple of days time will feature the weird and wonderful effects from the new Arkham Inmate trait. This trait takes a little time and patience to build around but it can be a very fun archetype to run with.

MetaX TCG: Batman Preview #2

We’re deep into spoiler season now, with lots of amazing new cards being added to the card pool. The Rogues are our most recent Panini Games blog feature so we’ll share some of the cards in our selection that would pair nicely with this new archetype.

Like we saw with Blue Lantern’s in set 2, Rogues have an affinity for basic battle cards, but sometimes its a little hard to give up a nice effect on a battle card to be replaced by something bland that might not even fit your MP curve. Hand to Hand answers this nicely.

At a low MP cost, you can go for full value on all the characters previewed, and get a little more out of your basic battle card effects.

Not to mention it has amazing art.

This 4 Intelligence Battle Card can also set you up nicely to get the maximum value on your Rogues Gallery characters. Team it with Hand to Hand, and you’ve got easy access to any battle card in your discard pile to set up your next attacking turn.

Sometimes basic battle card builds can feel a little light on for MP generation, so this 1 Strength Battle Card offers some of the best one card MP gain we’ve seen on a battle card.

While you might be giving up a little with giving your opponent an extra card in hand, and the low rank, this may fit nicely into mill decks. That archetype is getting a nice little boost this set as well, so keep an eye out for this battle card to help potentially fuel some of those nasty mill effects.

Not to be outdone, this next battle card will net you the same amount of MP upon use, but the catch being that you need to use it on defense to get the full potential of the card.

So with those two cards, you can get some solid MP generation that your deck might be lacking.

The pace won’t stop with these previews so check back in a couple of days when we add some spoilers for the Arkham Inmates.

MetaX TCG – Batman Preview #1

Oh boy, oh boy! Spoiler season has started again, and this time its the Dark Knight and the rest of Gotham’s fabled heroes and villians to bring their flavour to the game. We have a total of 19 previews to bring you over the next two weeks before the full set reveal before release at the end of June.

First up, we have a look at some cards that fit nicely with the Bat Family reveals on the Panini Games blog earlier this week.

This amazing 6 Intelligence Battle Card starts things off nicely to fit in with some of the strategies we’ve seen around manipulating the top or bottom of a players deck.

Being a defensive card, this can help nicely as you could set up a few things like draw effects from other battle cards played after this card, potential VP you have to take from successful attacks after this defense, or setting up your next draw phase for a handy card to swing the game your way.

You’re also able to send those cards to the bottom of your deck, which could mitigate bad draws if those 5 cards weren’t to your taste, or set up for cards that like to draw from the bottom of your deck.

Surprise Visit then gives you a new way to gain knowledge of your opponent’s hand, and giving a different extra effect than the similar Set 1 card, Echolocation.

If you have set up your deck for draws with some of the Bat Family effects, you’re probably more interested in a +1 in hand than denying your opponent a card in hand. And at -1 MP, the cost is a lot more efficient than Echolocation as well.

Value for effect on events is certainly a feature of this new set, and Entangled is no exception. The low MP cost is offset by having to push your own character to target your opponent for a pushed character as well, but there are certainly lots of ways to play around that for your advantage.

Some of the Green Lantern cards can help you prep the character again during your Planning step. You also have options from Attack on Titan for some of the Scout Regiment cards, or Battle Cards to prep the characters again for use later on.

So if your opponent gets too aggressive with their attack phase and leave only one defender open, this card could come well and truly in handy.

And we round out today’s previews with a powerful new rare event.

Death in the Family can help with your character management at the right times to help free up space on your board, and potentially net you between 4 to 7 extra MP as well. That is fantastic value in any ones book. If you’re teaming this with meaty events like those you need in Titan decks, you can get your tempo going with more consistency with this sweet event.

We’ll be back in a few days with four more previews to get you pumped for Batman, releasing late June!