TAK Games > Dragon Ball Z Vengeance Previews #7 and #8 – Agent Orange

Dragon Ball Z Vengeance Previews #7 and #8 – Agent Orange

Fierce, by Vegeta
Fierce, by Vegeta

With Vengeance a little over a week away, the hype levels are well and truly over 9000 now. Our last previews make for some sound additions to Orange style and will hopefully see some play after release.

Orange Fierce Attack offers some really great effects for an energy attack that costs only 1 stage. The immediate effect is quite solid, in making your attacks unpreventable. This immediately shuts down endurance, Master Roshi, and other popular prevention methods. Team this with Orange Aura Drill in play, then a sequence of Orange Offensive Strikes, you are going to be leaving your opponent with at least a good chunk of damage taken.

The hit effect adds to something that can be Orange’s Achilles Heel. Both anger gain, and control your opponent’s anger are hard things to come by in Orange. Outside of Orange Devouring Drill, leveling in Orange can be a little bit harder than a lot of other styles due to the small incremental raise effects it has. Hopefully this card can add to its arsenal.

The attack also has a decent endurance attached to it, so the value of the card increases again. So hopefully this is one for Orange players to get excited about.

Don't worry Kakarot, I've got this
Don’t worry Kakarot, I’ve got this!

Next up, Orange Intimidating Drill adds a little more bite to the Orange Adept Mastery camp. Orange Intimidating Drill can team up nicely with the Adept Mastery to help leverage another potential action during combat to press advantages.

There are also clear uses with MPs like Set 1 Goku Level 3 who create effects to rejuvenate a drill during combat. It also brings back into play some cards like Orange Energy Evasion that rejuvenate drills from the discard as well.

So you can team these cards up nicely to have some great synergy with some existing cards to help push forward some potential new combinations and further your game.

Don’t forget, this weekend marks the last of our Local Championship events. Pre-registrations are still open for Guf Ballarat and Good Games Newcastle.

To stay up to date with the latest TAK Games organised play news, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Dragon Ball Z Vengeance Preview #5 and 6 – Red Android Palm Blast and Saiyan Terrifying Strike

The weekend saw two more Local Championship events decided, with Jono C. coming out on top on the Gold Coast with Red Garlic, and Blair S. taking out Perth with Blue Protective Ginyu. A tournament report for the Gold Coast is available on our blog here. Jono stuck with Red for his choice of preview while Blair upgraded to Saiyan. These cards definitely fit nicely with a few of the Vengeance MPs revealed thus far.

Red Neck Android?
Red Neck Android?

Red Android Palm Blast is bound to make some players who are keen to explore Android 13 a little bit more excited. Firstly, being a card with “Android” in the title, it fits nicely with some of his MP powers. On level 1, it will feed your anger to press for higher levels at a faster rate. On level 2, this card could be rejuvenated from the banished zone. And then finally, with his level 4, hopefully these powers and cards have maxed out your damage buff to help press home your advantage in the final stretch.

The card also has a great effect when combined with the Red Enraged Mastery, if it gets destroyed from your deck. Note that it is only destroyed and not discarded so the effect would only trigger off effects that say destroy. Generating a critical damage effect will help you generate more anger and potentially slow down your opponent. However, the Red Enraged Mastery may not obtain the full benefit of the card.

The attack itself isn’t going to push out damage for you, but when you team it with the Red Ruthless Mastery, you could combo out some nice attacks. With the damage being minimal, it’s likely that you will get close to full value for the hit effect. So that ineffective card in your hand, could turn into the best attack out of the top 3 cards of your life deck.

All in all, a nice solid card to add to potential Red Android decks.

Saiyan Terrifying Strike is going to strike some fear into opponents who were thinking they may be able to mitigate some of the damage Broly promises to mete out by gaining stages back with effects.

Punish those stages gained
Punish those stages gained!

This card is a pure damage machine. If your opponent has tried to play around your damage output, the attack becomes unstoppable. And given the attack is AT +4 stages – the damage you can dispense will have significance.

With both masteries, you can also net yourself an anger gain of 2 from the attack hitting, so it could help you press for higher levels on those great Saiyan MPs.

There’s no tricks to this card, just straight out terrifying damage.

The last two Local Championships are due to play out this weekend, with Ballarat on Saturday (pre-register now) and Newcastle on Sunday (pre-register now). We have two more Orange style cards from Vengeance to preview this week as well as an exciting update on the Regionals scheduled for this Australian Organised Play season.

To stay up to date with the latest TAK Games Vengeance reveals and organised play news, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Dragon Ball Z Vengeance Preview #4 – Namekian Empowered Charge

Joseph Abela, winner of the Hobby Matrix Local Championships this past weekend, thought Namekian style deserved some preview love. We agreed with him, and so we have this interesting uncommon to preview.

Namekian continues its foray into stage damage beatdown with Namekian Empowered Charge.

On first glance, the effect and the damage on this card seem a little weak, and maybe out of place. But when you start to look at some of the cards it can team up with, it starts to make a little more sense.

More actions, more damage
More actions, more damage.

Being an Energy Attack in a stage beatdown deck doesn’t seem all that great at first. But its low cost and potential to be used again during combat, it could help prolong a fruitful combat in terms of damage. If you’re focusing on more physical attacks, your opponent may be left holding onto a physical block instead of an energy block, which could create an opening for you to use this card to stage lock them.

It also has the benefit of being able to be searched out with a Namekian Overtime, so it can form part of a bigger chain of actions to help keep the pressure on your opponent.

The immediate effect means that you will have to rely on cards like Namekian Fusion, Namekian Face Crunch, Namekian Finger Lasers, just to name a few, who all have draw effects associated with them.

Teaming the card with Namekian Backhand in one combat can help generate five potential actions for the price of two cards. This may help more aggressive Cell builds who grab out allies like Turles to help buff their attacks.

Overall, the card could be impressive when teamed with the right strategy.

Looking to play in serious organised play before Vengeance hits? Check out our Local Championships circuit, where you could win a great travel stipend to help you on your way to Nationals and beyond. Our tournament winners of this weekend’s Local Championship events will help select our next Vengeance previews!

To stay up to date with the latest TAK Games Vengeance reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

 

Dragon Ball Z Vengeance Preview #3 – Black Face Kick

After a brutal round of Local Championship events this weekend, Chris Hellmann, winner of the Next Level Games Ringwood Local Championships and Juliano Stadlmann, winner of the Gathering of Worlds Grafton Local Championships event, both requested a new black style preview from Vengeance. Happily, we’ve still got one left in our remaining preview cards to showcase!

Black gets a little more of what it needs when we look at Black Face Kick, a new common from the upcoming Vengeance release. With the parentheses text, using this card in tandem with its good friend Black Shoulder Charge can help create that extra critical damage effect Black style decks might need without relying on pure damage output to create it. Other cards like Black Evasion can help create the effect too, so you can create a little more synergy across the deck.

Pow! Right in the kisser!
Pow! Right in the kisser!

The secondary effect has its drawbacks. It’s not all the time that Black needs the cards in its discard pile, but potentially banishing your Black Shoulder Charge or other Black Face Kick’s may put a dent in your plan if you need the critical damage effect they create. But, being able to banish 5 of your opponent’s cards is a fairly nice upswing, and may give Black Perceptive Mastery players an added way of stopping their opponent’s discard pile recursion.

The damage output is quite light, and to gain full value, the card may need to make its way into a deck with an MP who can sit in high brackets on a regular basis.

Overall, Black Face Kick could have some nice uses once teamed with some of the cards useful in the Perceptive Mastery builds.

Looking to play in serious organised play before Vengeance hits? Check out our Local Championships circuit, where you could win a great travel stipend to help you on your way to Nationals and beyond. Our tournament winners of this weekend’s Local Championship events will help select our next Vengeance previews!

To stay up to date with the latest TAK Games Vengeance reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

 

 

Dragon Ball Z Vengeance Preview #2 – Red Integration

After putting together a nice win in the first TAK Games Local Championship for 2016 in Launceston, Grant D. put forward his request to see a Red styled card previewed next.

Vengeance keeps pushing forward with some great card effects, and today’s preview is no different. Red Integration continues adding to Red style’s ability to tutor drills, and it can help in multiple ways.

Cyan Magenta Yellow Black
Your drills will be integrated.

The strongest synergy this card will have is with the Ruthless Mastery. While being a setup, it does still provide fodder for the mastery effect with a cool effect to go with it. With being revealed from hand, mostly through the mastery effect, it allows you to bring out a styled drill from the discard. So if your game plan has been to jump levels, or if you lost that all important Red Forward Stance Drill or Red Despair Drill you have a way to get it back while cycling the Red Integration back into your deck for use later.

The Power on the card has a bit more scope to the drill tutor. It allows you to pick out a drill of your choice from the life deck or discard, which could be especially helpful for those potential Red Sword decks getting access to Aggressive Sword Drill.

A small bonus of endurance rounds out the card to make it something that could fit nicely in a drill based Ruthless deck. Maybe Trunks with his new level? Maybe Ruthless Android 20 gets a leg up?

Looking to play in serious organised play before Vengeance hits? Check out our Local Championships circuit, where you could win a great travel stipend to help you on your way to Nationals and beyond. Our tournament winners of this weekend’s Local Championship events will help select our next Vengeance previews!

To stay up to date with the latest TAK Games Vengeance reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).