TAK Games > Heroes and Villains Preview #2 | Red Restraint

Heroes and Villains Preview #2 | Red Restraint

Dragon Ball Z Warriors, the TAK Games exclusive previews continue today with Red Restraint. A common from Heroes and Villains, this provides Red with some nice kickback effects to Black style’s continual threat of hand disruption. It also ties in nicely with the Red Enraged Mastery. Will Red Restraint find a slot in your Red deck?

Reining in black style with Red Restraint
Reining in black style with Red Restraint.

Our next preview from Heroes and Villains will be unveiled Monday the 16th February – to stay up to date with the latest TAK Games reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!
– Kyp (@justkyp).

Heroes and Villains | Analysis by Kenny Phuong Nguyen and Phoenix Lee

Resident Sydney writer Kenny Phuong Nguyen continues with the Heroes and Villains review tonight, choosing four cards from the new reveals today for an in-depth analysis. Phoenix Lee from For the Players also features with another video on Heroes and Villains. Over to Kenny and Phoenix Lee…

Kenny:

Hello again fellow DBZ fans!

Are we all looking forward to Heroes and Villains? I know I certainly am! After the excitement caused by all the sudden spoilers yesterday, you can’t imagine my glee at seeing even more previews hitting today. I’ll be doing an in-depth review of a few of the cards featured in today’s reveals of Heroes and Villains.

With an anger gain of 2, Red Destiny is worth a look.
With an anger gain of 2, Red Destiny is worth a look.

First, let’s look at my favourite card from among the spoiled cards, Red Destiny, posted on Panini’s blog today. Red Destiny is very comparable to Red Blazing Aura from the Core Set, but there are a few key differences.

  • Red Destiny is a setup, whereas Red Blazing Aura is an event. One issue I have with Red Blazing Aura is that as an event, it likely takes up a slot in your combat hand. If you draw it on your turn, it makes entering combat safer but less explosive. This isn’t really aligned with what Red tends to aim for: super awesome, combo-tastic combats where you chuck a million attacks and use a tonne of critical effects (at least, that’s what I try to do when I play red :D). Red Destiny, in my mind, therefore compares favourably here – drawing it on your turn means that you’re probably passing, but you don’t lose the effect. Instead, you get to save it for a future turn as opposed to just tossing it in the bin, or holding it in the hopes of using it on your opponent’s turn.
  • Red Destiny grants you less protection from attacks than Red Blazing Aura, however, the amount of attacks where the damage reduction difference will be relevant are few and far between. When playing against black, -2 Stages / -2 Life Cards is enough to prevent all of one of the damage types, meaning that the -3 Stages / -3 Life Cards is a bit of an overkill. I’d rather have more than not enough, but I don’t think Red Destiny is “not enough” in this case.
  • Red Destiny grants you 2 anger instead of 1. This is incredibly significant, especially if you’re gearing up for a big combat. Any single card that grants you 2 anger automatically warrants some exploration in my opinion, and is part of the reason why Red Double Strike and Red Right Cross are important presently. If Red is going to succeed, it needs anger, and the more anger you can gain off each individual card, the better.
Hello, Gohan. So nice to meet all your friends.
Hello, Gohan. So nice to meet all your friends.

But why compare the two? Why not have both? (Queue fiesta music, and Old El Taco commercial). These cards both shield red from its glaring weakness – poor block choices from the base set and fairly ordinary endurance. Being able to avoid Critical Damage for a turn will certainly help the angry Red player to power up through their MP levels and get to stomping sooner rather than later. I am super excited for this card!

Next up, let’s look at Namekian Confident Burst, also posted on Panini’s blog today.

Clearly this card has been made for Gohan Namekian. In fact, Gohan Namekian appears to be shaping up to be the Heroic Ally deck! The hit effect of this card when playing Gohan is ludicrous! Land one of these babies early, fetch Chi-Chi and Piccolo, and sit behind a wall of blocks. Or fetch out some other allies, like Yamcha, Tenshinhan, or Chaozu, and get your boys to beat up the opponent. If Ginyu has taught anyone anything so far, it’s that allies are awesome. It’s a shame that allies will receive a bit of a smackdown with the upcoming Orange Driving Drill, but that’s not gonna stop me from playing them!

When I first started the game, I played a lot of OCTGN games (I do recommend trying it!). “blinkkite” was my name, Gohan Namekian was my game. After much getting my butt kicked, I gave up on him in favour of Piccolo, but now that all this support is coming out for the young Saiyan, maybe I can look past both my record and his inability to dodge, seeing as though he now has friends who can do it for him!

And suddenly Blue Frieza jumps into deck building contention...
And suddenly Blue Frieza jumps into deck building contention…

For my third and final card, let’s have a look at another huge game changer previewed by Panini directly today, Blue Overpowering Drill.

“Overpowering” is a fairly apt name for this beast of a card. Frieza grinned ear to ear (or ear like thing to ear like thing in his case) when this card was spoiled – it was practically made for him. Combined with Blue Protective Mastery and Frieza’s level 1, you can gain 3 anger off of a single block! Imagine stopping a big attack with Frieza, jumping up to level 2, then using Level 2 Frieza’s power to copy that attack, only your opponent won’t be stopping your attack. Overpowering, overwhelming, whatever you want to call it, the next time you see Frieza Blue drop onto the opposite side of the table, you’d best be hoping they don’t draw this bad boy, or you have some way to deal with it, or a very angry Frieza may be ripping you to bits with your own attacks!

Thanks for tuning in! I’ll see you next time, whether it be with more Heroes and Villains previews, or just something else I want to talk about regarding my new, favourite game 😀

Until next time, stomp some faces, Saiyan style!

Kenny Phuong Nguyen

Check out Phoenix Lee’s assessment on For the Players for his new video on today’s Heroes and Villains spoilers.

Look out for the next spoiler reveal from TAK Games tomorrow – to make sure you’re up to date with the latest reveals, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!
– Kyp (@justkyp).

Heroes and Villains Preview #1 | Orange Calming Drill

Rejoice, Dragon Ball Z Warriors! TAK Games’ Heroes and Villains exclusive preview kicks off today with Orange Calming Drill. Predictably with “calming” in the card title, this card provides Orange with some relief against those pesky anger MPPV decks.

Another drill for the Orange armada!
Another drill for the Orange armada!

Our next preview from Heroes and Villains will be unveiled tomorrow – to stay up to date with the latest TAK Games reveals, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!
– Kyp (@justkyp).

Heroes and Villains Previews | Guest Analysis by Kenny Phuong Nguyen and Phoenix Lee

Resident Sydney writer Kenny Phuong Nguyen joins us on the TAK Games blog today to analyse the Heroes and Villains preview cards released so far. Fellow Victorian Phoenix Lee from For the Players also makes a special vlogger appearance looking in detail at Tenshinhan. Over to Kenny and Phoenix Lee…

Kenny:

Hey fellow Dragon Ball Z fans! If you’re like me, you’ve been holding out for this personality preview. When I woke up at six this morning, first thing I did was look for it. To my dismay, it had yet to be updated. However, since that crushing sadness at 6 AM, not only have we received a personality preview from Panini, but six other cards have been spoiled! Let’s have a gander at them and see what the next Dragon Ball Z TCG expansion Heroes and Villains has to offer us.

Tenshinhan (his friends call him Tien) seems to be a fantastic personality. Levels 1, 3 and 4 all offer us some kind of card advantage. Let’s mix it up a bit and look at Tien from back to front.

Tenshinhan has reason to be smug with a great Level 4 ability.
Tenshinhan has reason to be smug with a great Level 4 ability.

Level 4 Tien gives us a significant boon, reading “The first attack you play each combat stays in play to be used a second time that combat”. Holy moly, where to begin. Remember all those HIT effects that are super awesome, but require you to actually “hit”? Why not use them twice, pretty much guaranteeing their juicy backloaded effects? Hell, if you hit the first time, all the better! Get them twice!

What about all those other non-hit effects? Orange Stare Down, Red Left Bolt, Overpowering Attack, Red Heel Kick… the list goes on! The amount of power Tenshinhan’s ability gives you is insane. If I am interpreting it correctly, it will only work on cards played from hand, not printed abilities on characters or setups. This brings us to his level 3.

And what a level 3! 5 life cards of damage in a free energy attack? Why yes Tien, I do like to threaten critical damage for free. Oh, what’s that? Banish 8 cards to gain 6 anger and level up to that super juicy level 4, which you can use in the same turn? Looking real smooth right now, Tien. Even if you just stay at 3, 5 life cards a turn is no joke, especially when combined with Orange or Black!

A free energy attack for 5 life cards each turn? Thanks Tien!
A free energy attack for 5 life cards each turn? Thanks Tien!

Level 2 reads, “Your attacks do +1 life card of damage. Once per combat after using a critical damage effect, you may search your discard pile for a non-Styled card and Rejuvenate it.” and is, in this writer’s opinion, the worst. This level leaves us with much to be desired; +1 life card is decent, but nothing to write home about. The once per turn when you deal critical damage effect is a slightly improved version of Gohan Level 2. In fact, Tien is very similar to Gohan at Level 2, but Gohan hits harder. You’re also not guaranteed a rejuvenation with Tien, which could be awkward.

Now we reach Level 1. It reads “Power: Banish the top card of your life deck to search your life deck for a Named card and place it in your hand”. Without even seeing the named cards, this power is very comparable to that of SDCC Godku – take a damage to have an extra card. Whereas Godku could draw you a dud or something awesome, Tien’s ability is consistent in that it will always get you one of two cards, and always the one you want. But just what are those cards?

Set your eyes to stunned.

Tien's Preparation Tenshinhan's Draining Blast

What. On. Earth.

Tenshinhan’s Preparation makes a really good run at being the best named card in the game so far. Both players take 2 damage, you get 2 anger, helping you push towards those better higher levels, your opponent loses 2 anger, this goes back into your deck, then you draw a card? What am I missing? 9 times out of 10 I am grabbing this card at level 1, and I think the presence of this card will be part of the reason why Spheres get even better than they are currently. I know what I’m naming with Black Scout Maneuver!

And yet, if I do happen to name it, they can grab Tenshinhan’s Draining Blast instead and bring it back, still drawing a card in the process! Not to mention smacking me for 5 life cards! Oh, and it costs no power stages to perform. You do have to banish 3 cards from the top of your life deck, but who knows; you may hit Tien’s Preparation, which you can then Rejuvenate to draw a card!

Overall, I think Tien is a personality that works well in any colour. He’s flexible enough ability wise to fit just about anywhere, and his named cards are just fantastic! Whilst his average power-up rating and abysmal power level (currently the worst in the game) will certainly make him road kill against physical beat down decks (waiting for Nappa Smash!), I’m actually most looking forward to using him in a Red deck; I feel like he may have actually been the personality Red needed to succeed due to his guaranteed anger gain at level 1 due to his power, and the inherent card advantage that comes with it. He won’t punch hard, but he sure may be able to combo well (like that time he locks up Cell 2. He tried hard and didn’t do much damage, but he achieved his goal).

Good work Panini! I can’t wait to Ki Beam Haaaaaaaaaaaa! some people into the ground!

A few other cards were previewed on community sites around the web too, nothing too special though…

Oh, wait a minute, there was this little gem from DragonBall Radio – Orange Driving Drill.

Nice knowing ya Ginyu. It was fun. I would not wanna be piloting Captain Ginyu against an Orange Deck any time soon…or ever, really. This card alone is going to completely rattle the current “stale” (note the inverted commas) format. Its mere presence will make people think twice about piloting Ginyu and his goons into a tournament, which is great for the health of the game overall. Meta cards are conducive to a healthy game, and I am glad that Panini have printed such a card. It does seem a little too convenient an answer though. Especially in a colour that is able to search for and recur its cards so easily. Overall, a great addition.

Whilst less mind blowing, some of the other spoiled cards included:

Fanatics Gaming previewed ally Piccolo-Waiting: Realistically, this ally will see play only in a Gohan deck, much as Chi-Chi will only see a lot of play in Goku, Gohan and Goten decks. However, it does provide a fairly needed boost to the underwhelming personality, allowing Gohan to have Piccolo save his bacon from energy attacks (until he learns to dodge), as well as soaking up stage damage on his behalf. Good old punching bag Piccolo.

The Panini Dragon Ball Z News page on Facebook previewed Red Overpower: Another solid addition to red. 3 stages is a fair cost for 5 life cards. The ability to lower your MP a level (thus drawing a card due to the mastery) in order to tank up by giving all your cards Endurance 1 does give Red some sorely needed survivability. I’m not 100% sold on it yet, but it’s not bad by any means.

That’s it for today, folks. Until next time!

Kenny Phuong Nguyen

Check out Phoenix Lee’s assessment on For the Players for his verdict on the Heroes and Villains spoilers so far:

TAK Games will be joining the Heroes and Villains spoiler reveal with our first exclusive preview tomorrow – to make sure you’re up to date with the latest reveals, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!
– Kyp (@justkyp).

Panini Dragon Ball Z Sealed | Good Games Burwood, NSW | Tournament Report

Today we welcome guest writer Kenny Phuong Nguyen to the TAK Games blog. Kenny will report to us regularly from Sydney on the state of the game in New South Wales.

As a 90s kid, I grew up with Dragon Ball Z. At 8.00am every weekday morning, I’d either record the magnificence of Dragon Ball Z on my video player or be late for school watching it (both viable options). It introduced me to teenager-oriented anime and it captured my imagination, as I’m sure it did many, and I’ve always fondly remembered it. Now that I’ve probably made everyone feel a bit older, I’m here today to write about my experiences with the revamped, remastered Dragon Ball Z trading card game by Panini.

My mate Michael and I had been looking forward to the sealed tournament held at Good Games Burwood from the moment it was announced. Neither of us had played the original card game by Score, so we were going in with fresh eyes. We have, however, played many a card game, so don’t think this is a newbie perspective.

When we arrived, we secured two boxes of boosters and got cracking, attempting to familiarise ourselves (well, I was at least) with the cards and the general flow of the game. As one can imagine, this bore no fruit, as without actually playing the game, one cannot actually understand how good particular cards are (I had actually played a few games on octgn beforehand; my tag is blinkkite, add me if you use it, I’m up for games pretty much whenever I’m online).

After going through the crackfest, the tournament finally began with 11 players (it may have been 12, but I swear there was a bye). Hoping to crack Frieza (the only personality from the Starters I am missing), I ended up opening Vegeta with Saiyan Mastery. I had read online that Saiyan Mastery is considered fairly weak in Sealed, yet couldn’t work out for the life of me why that was.

Until I actually read the Mastery properly.

My 3 booster packs yielded me with a Confrontation (Hooray for Heroes only. To be fair, I was pretty happy about opening it regardless), Red Observation [Woots sarcastically], and finally…

Namekian Knowledge Mastery

This was gonna be a long day.

Aside from the lack of awesome flashy rares, villainous allies, Dragon Balls and other general cool gear, I ended up with what I thought was a pretty solid deck. Plenty of awesome blocks (I ended up playing around 18 blocks), a reasonably sizable amount of anger raising attacks (in addition to around 11 Saiyan attacks, which was pretty good), topped off with a solid amount of endurance around. Suddenly I didn’t feel so bad.

Dragon Ball Z TCG at Good Games Burwood
Happy campers at Good Games Burwood. Photo credit: Jake C.

I was pretty confident entering round one.

Round 1 vs Josh

Josh is a good friend of mine, and he had played the original Score game for most of its life, so I was even more ready to lose. Josh had offered me a game 5 minutes before the round started, and I had refused. Coincidentally, we ended up paired up in round one. Josh was playing Black Krillin, and with the awesome power of his printed attack combined with the insanity that is Black Mastery, I expected that Vegeta would promptly be lying dead in a gutter somewhere whilst the little bald man danced circles around my broken, battered body.

I got off to a good start, with a bunch of anger gains from both Vegeta and my mastery (I drew so many Saiyan cards). Feeling pretty happy upon hitting level 2 on my second turn, I was incredibly dismayed when Josh, smirking, dropped a Namekian Dragon Ball 2 onto the table, sending Vegeta back to his angry level one state. In the meantime, Krillin was hammering away at me with both his critical damage discard ability lowering my anger and keeping me in check, as well as eating at my life deck. A big turn came for me not long after. I had just hit level two again, and Josh had drawn a dud hand full of nothing. Leading off with Vegeta Level 2’s ability, I got Krillin to 0 stages and pumped up all of my attacks for the turn. A follow up Saiyan Energy Toss, Saiyan Multi-Blast, Saiyan Face Stomp (which levelled me), Namekian Side Kick and another Face Stomp obliterated most of Josh’s life deck, and soon a very crippled Krillin succumbed to the onslaught from the angry Saiyan prince.

Something about Vegeta belting Krillin in anger just sat so well with me. The double face stomp imagery was also incredibly satisfying.

1-0

Round 2 vs Joel

Joel had just beaten up Michael in the first round with Namekian Piccolo. Promising vengeance for my fallen comrade, and feeling pretty invigorated from face stomping Krillin into the dust, I entered Round 2 ready to rip the green man to shreds.

I left the game a broken man.

Throughout the course of the game, not only did Piccolo manage to outpace my anger gains (He hit level 4 before I hit level 3), he managed to have the block every time I tried to make a play. As I sat there trying to get Vegeta mad and unleash all the rage in a big turn, Piccolo was busy bashing his skull in, all the while rejuvenating what little damage I had managed to get through. The end game was a little closer than I had imagined, but to say I ever felt like I was winning that game would be a lie.

Vengeance would have to wait for another time.

1-1

Round 3 vs Michael

Kenny: “Hey Michael, I’m writing an article based on the Saturday tournament.”

Michael: “Oh cool, where are you up to?”

K: “Just finished round 1”

M: “Make sure when you write about my defeat, you be kind haha”

Michael was fielding Red Gohan, and tried some early aggression, destroying his own life deck just to get a piece of the Saiyan prince. Whilst Gohan put up a valiant effort, the Saiyan prince was having none of it, and turn after turn pummelled the kid into the ground and on the fourth turn, Vegeta, with a hand full of anger gaining cards, was at level 3.

Gohan really needs to learn to dodge.

I did learn an important thing about DBZ from this game though; power level REALLY matters. Keeping someone in check at the lowest of their power stages hampers their play in a huge way. Michael’s poor draws resulted in him mostly passing during our combats; energy attacks aren’t so good when you don’t have the power to use them, and physical attacks can hurt a lot more than energy ones when you run out of power and don’t draw blocks.

2-1

Round 4 vs Shane

Black Krillin yet again. The earlier stomping of Josh’s Krillin gave me hope here, leading me to believe that once again an angry Saiyan prince would be stomping a bald man into the ground.

How wrong I was.

Lacking the energy blocks necessary to hold back Krillin, and with my endurance cards always coming up on the final card, I was constantly critically damaged and found myself angerless and stuck on level 1 for ages. By the time I reached the awesome level 2, I was far behind, and despite making some progress in getting back into the game, the power of Black Mastery and the now level 2 Krillin took its toll, and Vegeta never found the opportunity to for a crazy all in wombo combo of anger attacks, and soon it was he laying on the ground, face being stomped upon by the bald man and his gracious commander Sean.

Conclusion

Despite winning only 50% of my games, I had an excellent day. Whether it was simply hanging and chatting with people, or smashing face (or getting my face smashed in), the first sealed event for Panini’s DBZ Card Game at Good Games Burwood was a roaring success. Not a frown was seen in the room, and most everyone present had an excellent time. I walked home with some new gear and a bunch of cards in hand, and proceeded to build decks and have another bazillion games with Michael at my house.

As I sit here writing this report, I am also currently flicking through Michael and I’s collection of cards and working out which rares we are missing, and thinking of tracking them down, whilst also wondering whether to build a Saiyan Vegeta or Blue Frieza deck, whilst trying to theorise on the benefits of playing Black with many of the personalities in the game.

I’m about to get on OCTGN and play some games with my Namekian Gohan deck, which so far has had a 0-5 record(I swear guys, I know what I’m doing). If all of that is not enough to convince you of how awesome this game is, go watch some Dragon Ball Z and play some more of this game.

Then you’ll probably end up where I am now.