TAK Games > Meta X TCG – Justice League Previews #2

Meta X TCG – Justice League Previews #2

While most of your deck in Meta X will be made up of characters and battle cards, it’s also important to add events to help smooth out your game play. Events offer extra ways to advance your strategy, either by creating a powerful effect that would have synergy with your characters, or maybe even help you search out the right card that you need that turn.

We’re looking at three events today that offer some pretty powerful effects, but they each have their own place within different deck archetypes.

Wonder Woman doing what she does best

“Knockout” will cost you half of your maximum MP, but this card is definitely one to look at in a range of different decktypes.

Because you are controlling the effect, you can swing this to your favour as best you can on the turn you want to create the most impact. If you have a full board of three characters, it might offer you the chance of KOing a character with damage attached for something in your hand that might be more important in the current gamestate.

It also gives you another outlet to clear your opponents board, when matched with characters like Zatanna and Deathstroke. And with a range of characters that can shut you down with some of their constant effects, like John Constantine who was revealed today on the Panini Games blog, you can expand the ways you deal with your opponent’s strategies.

Our next card will please anyone who is looking at the Team Attack mechanic to build their deck around. “Don’t Go It Alone” offers a

You’re never alone when you’re in a team… attack

huge bonus for no MP, so if you are feeling a little resource starved in your Nightwing Team Attack deck it offers a way to surprise your opponent for a team attack they may not have planned to deal with.

By allowing the team attack link at no cost, it also offers aggro or midrange decks a little more ammunition during mid to late game if they need to push through a VP.

And our last event card for today’s reveal is a resource monster, but if you build your deck to help mitigate its cost, you’re rewarded quite well.

“Microscopic Victory” is anything but small in its impact. At a cost of 9 MP, you’ll be wanting to use this card sparingly. But if you have an engine to help build MP quickly, think Poison Ivy and Shazam, you’ll be maxing out your MP within a couple of turns again.

Even one VP can swing the tide of the game, as the chess game of

It’s the little wins that are the best

play and counter-play unfolds between the characters on the board. You could also look to add it to decks that take advantage of Harley Quinn’s effects to gain you VP outside of unblocked attacks.

Hopefully these cards will give you a little bit more of an idea of the balance between cost and effect that event cards play.

Don’t forget to check out our Learn to Play series on YouTube, and keep up to date on all the information about the game on the Panini Games website.

Game on!
– Trent and Kristel