TAK Games > Movie Collection Preview #1 – Lord Slug and Black Spin Kick

Movie Collection Preview #1 – Lord Slug and Black Spin Kick

Without further ado, here are the card images for the Movie Collection previews spoiled on the first episode of TAK Talk last night. Some nice recursion from a rather Amazed Lord Slug in Ally form, but Black counters with a massive amount of ally hatred in Black Spin Kick. Very much a fan of the HIT Anger gain effect on Black Spin Kick – looks like slime Black Anger has received some new weapons in Set 3!

Power: Place the top 3 Styled Events in your discard pile at the bottom of your Life Deck. Shuffle "Lord Slug" into your Life Deck.
Lord Slug
Physical Attack. DAMAGE: AT +3 stages. Allies lose all effects until the end of combat. Allies cannot make actions nor have damage redirect to them this combat. HIT: Raise our anger X levels. X = your current anger level.
Black Chin Kick

TAK Games Organised Play Guidelines

We are always working to ensure that all players have a fair, enjoyable and safe place to play the Dragon Ball Z TCG. And to help ensure this we have today issued our TAK Games Organised Play Guidelines. These rules have been set out to help players and Tournament Organisers understand what may or may not be fair play within the game.

The organised play guidelines document can be found here: Organised Play Guidelines

The document discusses a range of different issues that may arise during the course of a game or tournament. At the heart of this though is the ability for Tournament Organisers and players to work together to ensure that genuine errors are not harshly punished.

If you do have any questions please feel free to get in touch with us at dbz@tak-games.com.au and we’d be more than happy to help.

Game on!

-Trent (@TAKGames_Trent) and Kyp (@JustKyp)

Australian Dragon Ball Z TCG Organised Play Autumn Season

Participation Winner John C. (VIC) with his SDCC set and son Kai C.
Participation Winner John C. (VIC) with his SDCC set and son Kai.

Congratulations to our Summer Season participation winners, Kenny N. (NSW), John C. (VIC), Chris P. (QLD) and Ryan V. (TAS). We are thrilled with the level of participation so far and the player base continues to grow. We want to make sure that the game is always fun and enjoyable for everyone to participate and ensure that no matter what the result, everyone has a great time.

For the Autumn Season of TAK Games Organised Play, we have taken a considerable amount of time to look at results, listen to feedback offered on our Facebook page and the DragonBall Z TCG Australia group and improve the outcomes for all players. The Autumn Season started on the 1st of April 2015 and will run through to the 30th of June. This is a great time to finish as our next season will coincide with the release of the new Movie Collection booster set. The changes we have implemented for Autumn Season are:

  • For Winners prizes, only your best 8 event results over the course of the season will be added for your season total Championship points.
  • Participation points will always accrue, no matter how many players show up and no matter how many tournaments you attend, in order to give you more chances for participating.
  • In the unlikely event that anyone in the Top 4 are tied on total number of Championship points, our Organised Play page has been updated with our method of solving tiebreakers.

There will be prizes again for the Top 4 overall players, and four participation players. Prizes for this season, at this stage, will be:

  • A choice of Heroic Energy Sphere or Villainous Energy Sphere (1 available)
  • A Piccolo – Stoic alternate art promo (1 available)
  • A set of all promotional cards available in the Autumn Season (1 available)
  • A Panini Dragon Ball Z playmat

In addition to this, the top player in each state will receive a $50 TAK Games store credit, redeemable for singles on the TAK Games online store. To aid players in finding events, we’ve set up an organised play events calendar so you can use this as a reference.

Last but not least, TAK Games will be at PAX Australia in Melbourne from the 30th of October to the 1st of November 2015. We have something special planned to tie in with accumulated Championship points so keep an eye out for an announcement. Let us know what you would like to see in the way of events at PAX Australia.

Game On!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp)

TAK Dragon Ball Z TCG Rulings Corner #2

Want to clarify a ruling you’ve overheard at an event? At TAK Games, we’re here to help! Each week, we’ll feature a selection of questions that have been overheard at tournament events or sent in to the blog. Thanks to guest contributor Barry Diwell (@ThatDamnAussie) for helping collate rulings questions and answers. Answers are checked with Panini prior to being published.

I perform Black Barrage and it hits. My opponent’s MP is 4 stages above 0 and has no cards in hand. Does his MP go to 0 stages?

Black Barrage is worded as a cost. Your opponent cannot pay the cost so has to discard a card. It’s fortunate your opponent has no cards in hand! If your opponent had a card, they would have to discard 1. If your opponent’s MP had 5 power stages and no cards in hand, they can choose not to pay and discard a card from their hand (which was empty).

My Main Personality is at 3 stages above zero and I have two Allies in play, both at three stages above zero. My opponent performs a physical attack which I can’t stop. Damage is calculated at 5 power stages. Can I take 3 stages on my Main Personality and redirect the other 2 to an ally?

Unfortunately, you cannot split damage between personalities. You pick the personality to take the damage and they take all of it. They would lose 3 power stages and the remaining damage would be taken as life cards.

My Main Personality is at 0 and I have Tenshinhan and Yamcha in play as allies. Tenshinhan has no stages. Yamcha has 5 stages. Can I use Yamcha to pay for Tenshinhan’s power?

No, the personality performing the attack must pay all of the attack’s cost. No tag teaming!

Are allies’ attacks affected by abilities that say “Your attacks do +2 stages of damage for the rest of Combat.”?

All of your personalities get any bonuses to your attacks. “Your attacks” refers to you, the player, not the card personality.

I play an Ally during my Planning Step. What stage above 0 do I set them to?

Three stages above 0. The ally then gains stages equal to their PUR.

Thanks for reading! If you have a rules question, you can tweet them to us via Twitter @TAKGames_au, ask via our Facebook page or post on the Dragonball Z TCG Australia Facebook Group. Questions asked may feature in a future edition of the TAK Dragon Ball Z TCG Rulings Corner.

Game on!

– Kyp (@justkyp).

TAK Dragon Ball Z TCG Rulings Corner #1

Confused about how certain cards interact? Want to clarify a ruling you’ve overheard at an event? At TAK Games, we’re here to help! Each week, we’ll feature a selection of questions that have been overheard at tournament events or sent in to the blog.

Does Blue Protective Mastery change how Most Powerful Personality Victory (MPPV) works?

No. Blue Protective Mastery only changes how much anger you need to advance a personality level. Winning the game is not advancing a personality level.

Namekian Narrow Escape says “All Styled energy attacks cost -1 stage to perform this combat, to a minimum of 1.” Does this include my opponent’s attacks?

As the card states All Styled Energy attacks, this block’s secondary effect benefits both players.

I’m on 4 anger and I play Red Power Rush. Is the attack unstoppable by Physical Combat cards?

This is a question of timing. All effects on cards occur in the order in which they are written. You attack with Red Power Rush, pay any costs, raise your anger 1 which will mean you advance a personality level (unless your opponent is using the Blue Protective Mastery) and set your anger to 0. When Red Power Rush checks your anger level, you no longer fulfill the requirements to make the attack unstoppable.

My opponent is using Namekian Knowledge Mastery and I have played a Dragon Ball. Do I destroy the top card of my Life Deck before or after I use the immediate effects of my Dragon Ball?

Trigger events occur after using card effects. You will destroy the top card of your Life Deck after you have used the Dragon Ball’s power.

Is “using a critical damage effect” the same as “dealing critical damage”?

They are different. Dealing critical damage is one way to access the ability to use a critical damage effect.

Thanks for reading! If you have a rules question, you can tweet them to us at Twitter @TAKGames_au, ask via our Facebook page or post on the Dragonball Z TCG Australia Facebook Group. Questions asked may feature in a future edition of the TAK Dragon Ball Z TCG Rulings Corner.

Thanks to guest writer, Barry Diwell (@ThatDamnAussie) for helping collate rulings questions and answers. Answers are checked with Panini prior to being published.

Game on!

– Kyp (@justkyp).