TAK Games > MetaX TCG – Green Lantern Previews #2

MetaX TCG – Green Lantern Previews #2

This week’s previews for the new MetaX TCG expansion, Green Lantern are painting the town red, and may cause a little bit of rage.

Red Lantern’s were previewed on the Panini Games blog yesterday, and to help expand upon the playstyle they are setting up, we are revealing our tied in spoilers.

Good kitty!

First up, the ferocious feline, Dex-Starr. This cute little kitty can add some serious leverage to aggressive Red Lantern builds to continue building card advantage during your battle step. He can even help in the mirror match as his effect is a field effect no restricted to your own Red Lanterns, so you could defend with himself and Bleez to continue the card advantage.


Dex-Starr gives more control type builds headaches to deal with, and as more players look to build deck’s using constant effects to gain more value out of their characters in play, he can help build more on aggressive builds to push through defenses. His only counter plays are decks that run General Zod, and characters like Black Canary who negate effects.

Watch your characters don’t get sucked into this void

To help build on the aggressive nature of Red Lantern decks, you could also look at including this amazing Event. Black Hole can potentially give you one of the biggest single instance card draw effects in the game. For this, the cost of 4 MP is justified, but not too heavily weighted to make it unattractive for deck building.

This card could feature in not only aggressive decks, but those with large potential for board control via KO effects. A potential outlets for this card would be builds like Firestorm who would gain a draw 2 off this ability without any further input. It could also act as a good bait/bluff for your opponent to leave some of your attacks undefended to save potential KO’s during combat where there can be anywhere up to 6 potential draws at the end of turn.

I ask you, Universe… unfold your dark reality to me

And lastly, this amazing 4 Strength Battle Card for Red Lantern builds, that features some sweet art of Atrocitus.

Being a Strength battle card, the only currently previewed Red Lantern’s that can directly access it are the three from the Panini Games blog, but it doesn’t need to be used by a Red Lantern. So you could add other aggressive focused Characters to your Red Lantern deck that can access a Strength 4 battle card, and save your amazing ongoing effects like Dex-Starr and Bleez.

After looking at these cards, and their potential combo’s with other Red Lanterns and existing Justice League cards, you could be seeing red. Just don’t surrender to the rage inside like these Red Lanterns.

Check back again next week for some further Green Lantern previews!

Game On!
– Trent and Kyp

MetaX TCG – Green Lantern Previews #1

Green Lantern hype has been picking up with the reveal of the White Lantern Corp on the official blog. The power of these characters cannot be understated, and represent a fantastic way to start looking at building a Green Lantern set deck.

Our first preview looks at one of the first White Lantern members, Sinestro. This character builds on the synergy first shown on the official blog with the Deadman reveal. Multi-stat battle cards can become the fuel that feeds your White Lantern engine, and if your

The first White Lantern

opponent is skimping on their higher ranked characters, Sinestro can help you use your higher rank characters to maximum effect during the battle step.

With a max rank of 5, you won’t directly gain the benefits of his effect with just himself. But team him with characters like the other White Lanterns, Superman and Deadman, he can start to make those multi-stat battle cards work hard for you.

Next up is a battle card that is likely to feature in White Lantern focused decks, but could make there way into any multi-state battle card deck.

This 2 Strength, +3 MP Battle Card builds on your multi-stat battle

Resurrected power!

card builds. By providing a way to make some of your higher ranked multi-stat cards become free, you can build your MP for something else that will turn the tide, like some of the high cost Event cards in the new set.

Check back every week over the next month to catch more Green Lantern previews.

These new cards are amazing, and it will be great to see what type of decks are built once the set releases in full come December!

Game On!


MetaX TCG – Justice League Previews #5

We’re on our way to the launch of MetaX at SDCC 2017, and what better way to get pumped up, with a full reveal of our remaining spoilers for the upcoming Justice League set. As noted on the Panini Games blog, there will be a small first look at the cards with Starters and Boosters available in small numbers at the stand, with promos to give out every day.

First up, we’ll look at two of our Character cards left to reveal;


Super Boy offers some great flexibility when dealing with Battle Cards that are attached in play. On the offense, he can help you regain a battle card attached to your opponent’s Character, to help fuel your own attack that phase to reuse the effect of the card during the Battle Step. Or defensively, he can help you remove some of the damage attached to your own Characters by discarding a Battle Card. This offers options for most archetypes to leverage his effect.



Black Adam may look a little rough with his drawback on playing him, but if you team him with the recently revealed Vixen, he offers a little more than you’d expect. By teaming with her, you can cycle a dead card from your hand to draw a new one. His effect is also to offset his huge MP gain and amazing stats. Offering access to Rank 7 Strength, and Rank 6 Special Battle Cards gives him a huge pool of amazing effects.



Battle Frenzy is something that will work its way into more Aggro archetypes, by offering a way to replenish your hand at the end of the turn after unloading with a flurry of attacks. With the potential to draw up to three new cards at the end of the turn, you can help keep the pressure up on your opponent.



Push and Pull is amazing when teamed with Characters like Ra’s Al Ghul and Blue Beetle by offering you more ways of adding up to Rank 5 Characters into play quickly to gain the draw effect. With another way to replenish your hand with an extra 3 cards, this card could see a lot of play in decks focusing on those characters to flood the board.



This Rank 7 Special Battle Card may be hard to pull off, but at 0 MP the cost to draw an extra 3 cards into your hand is amazing. All the starter versions of Superman, Batman, and Wonder Woman are quite resilient with their 3 separate stats, so hopefully you can make use of this combo.


Our last preview is this Rank 7 Strength Battle card. This is another card with a low cost, with a high barrier to overcome to wanting to use the effect. But with a few cards that offer ways to filter useful cards back into your deck or hand, the discard effect may help sift through your deck. This adds some awesome firepower to aggro decks to offer the threat of pushing two potential defenders for that turn.

We hope you’ve enjoyed our first look at MetaX. We’ll both be at SDCC this weekend so feel free to say hi if you’re at the Con.

Game On!
– Trent and Kristel