TAK Games > Dragon Ball Z Evolution Preview #5 – Orange Sideswipe

Dragon Ball Z Evolution Preview #5 – Orange Sideswipe

A guaranteed 7 stages of damage if it hits... does Orange Sideswipe warrant a slot?
A guaranteed 7 stages of damage if it hits… does Orange Sideswipe warrant a slot?

Tobye’s back with another Evolution preview, this time an Orange common. (Yes, sadly we have no more Saiyan cards left.)

While Orange Sideswipe is a card I don’t find exciting, I do find it interesting. While Namek Dragon Ball 6 is the bane of all beat-down decks, there is little else currently being played that negatively modifies the damage of a physical attack.

The only examples I can think of are Garlic Jr. Level 3, Red Blazing Aura and Saiyan Protection Drill and these cards are rarely seen in competitive play.  This coupled with the fact that Orange generally loves to buff its own attacks with modifiers, makes me question how playable Orange Sideswipe would ever be.

But then I think, what if damage modification suddenly becomes a huge deal?  Destructo Disks start losing a lot of value, Turles becomes  weak like everyone else and Captain Ginyu’s constant damage can feel like a pitter-patter instead of a typhoon.  It seems like a very viable way of curbing the current power houses.

So if this is the path taken by the masses in the future, possibly aided by some new cards, I can see where this card might find its niche.

– Tobye.

To stay up to date with the latest TAK Games Evolution reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Dragon Ball Z Evolution Preview #3 – Namekian Assistance Drill

There’s been little love for Namekian style players so far with set reveals (let’s be honest, their toolbox is already jam packed with a comprehensive arsenal of competitive options) but we have a new preview from Evolution that should give those little green guys something more to smirk about.

On face value, Namekian Assistance Drill seems a little over the top. Giving Namekian a card comparable to Black Smoothness Drill? Why, Panini, why?

Smooth sailing for Namekian...?
Smooth sailing for Namekian…?

While Namekian has the ability to re-use or draw more cards for actions, its new drill adds a bit more dimension to how it can play out hands both as the attacker and defender. The good thing is the effect is conditional, but when you look at the card pool Namekian has, you know it’s in a good situation to try and abuse this card.

For Dragon Balls, we already know that Namekian has a great way of acquiring them either through tutor effects like Namekian Dragon Clan and Namekian Planned Attack, and a solid way of keeping them around with the Namekian Mastery. Keep Namek Dragon Ball 1 on your side of the board and you’ve got a nice little set up with another ball to help keep the condition handy. There’s also the ally condition, which players of Namekian Gohan will like. This might give Gohan a little extra punch so he can focus on retaining allies that help him keep control without having to play the full suite of heroes with attack actions. Namekian Confident Burst, on hit, will help meet the condition of the card straight away. While there is a focus in the style to continue to gain levels which isn’t great for retaining your drills, there is already an answer to help you overcome this.

Namekian Crossed Guard, when rejuvenated, allows you to place a drill from your discard pile into play. So working on a similar premise to how players use Namekian Flinch to help retain their allies, Namekian can also regain use of the drill again with some targeted rejuvenation via cards like Namekian Hybrid Defense. This is a solid card that will go a long way to helping the Namekian style keep pace this set.

To stay up to date with the latest TAK Games Evolution reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Movie Collection Preview #7 – Red Mule Kick

ENDURANCE 2. Physical attack. DAMAGE: AT +2 stages. Raise your anger 1 level. You may banish an attached card in play. If that card was Red, use a critical damage effect.
Red Mule Kick provides more options to deal with Wall Breaker…

Red needed more love this set, and it’s been getting it. Lots of it, in fact, to the point where there is perhaps a little overcompensation going on. Time will tell…

In today’s preview, Red Mule Kick, we can see Red receiving some answers to the perceived problems in this style. First, with an Endurance of 2, this adds a little more damage prevention that most Red style players were begging for. While its damage is on the mediocre side, this card is far more useful for its secondary effects.

It nets you one anger, but also provides a much needed answer for both heroes and villains alike for cards like Wall Breaker, which can put a serious halt to a Red style deck’s plans. The fantastic part is the attached card is banished so you don’t have to worry (unless you’re playing against a Black style deck) about that copy coming back to haunt you.

If the attached card is Red, you have another kicker of using a critical damage effect, netting you another anger in the process. Red style has already received some interesting interactions with using anger to pay for effects; this further reinforces Red receiving additional bonuses for previous plays and setups. It will be interesting to see what further Red attach cards could yet be in store…

To stay up to date with the latest TAK Games Movie Collection reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

-Trent (@TAKGames_Trent) and Kyp (@JustKyp).

TAK Talk #2 – Movie Collection Preview Reveal and Discussion

Movie Collection Set 3 excitement is off the charts! Following the TAK Games June ‘Bring a Mate’ event, Kyp sits down with Harry, Carl, David and Fahad, some of Melbourne’s top players, to discuss what has them excited about Movie Collection. We also unveil a new Movie Collection preview – Red Mule Kick.

TAK Talk
TAK Talk #2 - Movie Collection Preview Reveal and Discussion
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Movie Collection Preview #6 – Pulverize

Physical attack. DAMAGE: AT +3 stages. Banish 2 cards from your opponent's discard pile. At the end of Combat, search your Life Deck for a Physical Combat or Energy Combat attack card and place it on top of your Life Deck. After revealing and discussing this card at length with Matt and Clayton at Next Level Z, we spoil the card art for Pulverize.

This is a fantastic new freestyle rare that is going to help advance decks to press an attacking advantage or those that need to tutor a key card to prevent your opponent’s plans from coming to fruition.

Pulverize is not banished after use, so it may stay in your discard pile to allow you to set up again in the future. While the card choice is vulnerable to Black Corruption and other mill effects outside of combat, it sets you up to draw a crucial card like Wall Breaker, Sagacious Strike, Krillin’s Destructo Disc or more. To ensure you gain full advantage, it would be best to set up in your opponent’s combat turn.

Not only does Pulverize allow you to set up, but it also allows you the opportunity to deny your opponent with targeted discard pile removal, another big plus for this card, given recurrence is such a strong part of the game.

While this card might polarise opinion, it will Pulverize most decks, and definitely deserves consideration for inclusion in your post-Set 3 decks.

To stay up to date with the latest TAK Games Movie Collection reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

-Trent (@TAKGames_Trent) and Kyp (@JustKyp).