Welcome to our first of our Card of the Week reviews. Each week we will take a closer look at a card and hopefully give you some ideas around what decks the card might fit in, and ways to help maximise it’s use.
First up – Triumph from the Green Lantern set;
The thing that stands out about this versatile Event is that it has a +0 cost for a card that replaces itself in your hand. So straight up you are creating more value in what you can play.
Your trade offs are that you have to be running a deck that relies on a medium to large focus on White Lantern characters, and that the value of the card relates directly to what is in your discard pile to begin with.
White Lantern’s in themselves have a big focus on Multi-Stat battle cards, which help expand your options on attack and defense. So you could use this to leverage cards like U92-JL (Multi 1) that you can put back into hand after gaining a VP and paying an MP, or R134-JL (5 Str/Sp) to cycle a dead card for two new draws. But the best value comes from the three new Multi-Stat battle cards in Green Lantern.
Other synergies with White Lantern effects that influence battle cards attached to characters can be cards like Green Arrow – Emerald Archer from Justice League, and Meta Superiority.
Triumph can give you mid to late game value by helping return some of those important “When Played” effect characters, or Battle Cards to help you swing a turn or two in your favour.
Other deck choices could be a Superman brew using White Lantern Superman, the three hero trait Superman options, and Man Beyond Tomorrow to help gain more board dominance and bully your opponent.
This is definitely a card that can help even out your draws over time.
Check back next week for a new preview. Feel free to let us know if there is a card you want under the spotlight!
-Game On!
Trent and Kyp