TAK Games > Dragon Ball Z TCG Vengeance Preview #1 – Blue Discharge

Dragon Ball Z TCG Vengeance Preview #1 – Blue Discharge

“On wrongs swift vengeance awaits.” – Alexander Pope

The time has come for Vengeance to be sought after, in more ways than one. Many thanks to Panini for sharing with us 8 exclusive preview cards from Vengeance that shall be unveiled over the next two weeks.

Our first card from Dragon Ball Z’s sixth expansion Vengeance can pack a punch, but it is very conditional and might leave you hanging.

Got allies?
Got allies?

Blue Discharge has a great damage output for the power stage cost. At the same ratio to Blue Ki Build Up, it equals the highest damage Blue can output without modifiers. The biggest drawback to the card is having to have an ally in play to be able to play the card.

This condition leaves it mostly in the realm of the Tag Team Mastery if you want to ensure you have the maximum chance to gain the effectiveness of the card. However, in Protective builds, because it is only prevented from being “played” if you have no ally in play, you could still discard it as an energy combat for a block. Both builds have their upsides, so it would really be a call based on the probability you feel of meeting the condition and having a use for the card in hand on an average turn.

The anger control is great, as it can function in four different ways for you. So it can help keep you or your opponent from levelling, or help you or your opponent to level. This provides some great utility in a lot of match ups.

The hit effect also gives Blue another option to cycle out another ally of your choice from the discard, replacing one that may not be effective in your current match up with someone that will. Maybe you can ditch that Recoome for your Nappa who was destroyed via a crit. Or swap one control hero ally for another based on the current game state.

Overall, this card may see some play in various ally build decks. It could be teamed with Blue Training as well to help trigger more mill effects.

Looking to play in serious organised play before Vengeance hits? Check out our Local Championships circuit, where you could win a great travel stipend to help you on your way to Nationals and beyond. Our tournament winners of this week’s Local Championship events will help select our next Vengeance previews!

To stay up to date with the latest TAK Games Vengeance reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Dragon Ball Z Perfection Preview #4 – Blue Vision

After our Valentine’s Day reveal, it’s time the Blue Style got some love in this wave of Perfection previews! Keep up to date with all the reveals on other fan sites, including our friends at Next Level Z, Dragon Ball Z TCG Wiki, Retro DBZ, DBZ Top Tier, Fanatics Gaming Network and more.

Here's looking at you, kid.
Here’s looking at you, kid.

Trent casts an eye over Blue Vision:

Blue Vision adds another card to Blue’s growing list of ally searchers. This card offers up a very interesting scenario as it is a villain only card. Before noticing it was exclusively for villains, I started dreaming of how this could add to a Kami Ball deck, but the card still has some potential.

By allowing you to effectively “bounce” an ally, much in the same way Namekian “bounces” Dragon Balls, there are some cool interactions you can create. While you could use this to shuffle back in an ally that might not be furthering your game state, there are other examples of where you might use it to swing the game in your favour. You could put Android 17 into play to help rejuvenate some of the Android named cards in your discard pile. Or you could use it to bounce Android 20 ally back out of play to make any Androids in play lose stages.

The effect is slightly limited, in that you need an ally in play to use it, so it may not be replacing your Blue Battle Readiness just yet. But there may be a few more allies to be released that benefit from being taken out of and being brought back into play. This card also provides some clues about what might follow – stealing an opponent’s ally and placing them under your control, for example.

To stay up to date with the latest TAK Games Perfection reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

– Trent (@TAKGames_Trent) and Kyp (@JustKyp).

Movie Collection Preview #3 – Blue Surround

Physical attack. DAMAGE: 5 stages. HIT: Attach to your opponent's MP. While attached at the start of your opponent's Rejuvenation Step, your opponent destroys a Setup or Drill if he did not declare Combat that turn. Banish this card when your opponent changes levels.Time for another Movie Collection – Set 3 preview and today we want to show off a new Blue card that will help both aggressive and control variants with some board control.

Blue Surround is a great card that is going to fit into a few decks, and will play havoc with some of those players looking to sit on a personality level and gain board control. Except for the condition stated on the card, there aren’t currently that many cards capable of detaching it. So you’re going to cause those decks without any anger gain (we’re looking at you, SDCC Krillin!) some real pain.

And being Blue, even if you have a deck that wants to move levels you can work your magic on their anger to help stall their plans. Forcing them into combats that they might only have an average hand at best will make sure that you gain some form of advantage, whichever avenue they take.

If you team this with drills like Blue Biting Drill, you can even beef up some of the damage output from MPs that might stay around bracket A-C. We’re excited for the way they are taking Blue with more assistance to aggressive play styles. It should be interesting to see what new decks people come up with to show off the full range now available to Blue style.

To stay up to date with the latest TAK Games Movie Collection reveals and analysis, like us on Facebook and follow us on Twitter @TAKGames_au.

Game on!

-Trent (@TAKGames_Trent) and Kyp (@JustKyp).

The State of the Game – Blue Style

Today, we’re examining the calm that Blue Style exudes. Blue excels at anger control, preventing your opponents from gaining levels while providing excellent defense against your opponent’s attacks.

Captain Ginyu
Captain Ginyu and his allies, the Ginyu Force are particularly well suited to Blue Style decks.

Blue sets out to stall your opponent and help you achieve victory by survival or by Dragonball. Defensive blocks for Blue come in all forms, starting with Blue Protective Mastery to cards played during combat and some setups. Blue aims to achieve board control, setting up your hands while preventing your opponent from doing the same.

Blue’s attacks feature handy secondary effects to help prevent your opponent from forcing their deck’s agenda on to your game. While most of Blue’s attacks don’t pack much of a punch, it is the combination of preventing damage and then bringing allies into play that makes Blue a style to be reckoned with.Blue aims to sit back and wait for your opponent to come to you, but if you fail to draw the cards you need, weaknesses are quickly exposed and your opponent can do a large amount of damage.

Key Cards:

Strongest personalities

Game on!

– Trent (@TAKGames_Trent)